North of Aqaba Four-Five Commando #5 |
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(Defender) United Kingdom | vs | State of Israel (Attacker) |
Formations Involved | ||
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State of Israel | ![]() |
8th Armoured Brigade |
United Kingdom | ![]() |
Four-five Commando |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 957 |
Parent Game | Four-Five Commando |
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Historicity | Alt-History |
Date | 1967-06-17 |
Start Time | 06:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 74 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 66, 68 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 171 |
AAR Bounty | 166 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Four-Five Commando | Base Game |
Sword of Israel | Maps + Counters |
Introduction |
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Israeli plans targeted only the Jordanian-ruled West Bank and not the remainder of the kingdom. On the day the war began, the Herut Party, which advocated Israeli conquest of “both banks of the Jordan,” joined the government for the first time. A move into Jordan would have sparked international condemnation and perhaps even intervention. Britain had long-standing ties to the Hashemite Kingdom of Jordan, by 1967 the only remnant of the British attempt 50 years earlier to establish the Sharif of Mecca as ruler of an Arab kingdom. |
Conclusion |
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While the Israelis had a numerical advantage over the combined forces of their Arab enemies, they did not have the spare troops to occupy Aqaba and perhaps engage in street fighting with the Royal Jordanian Army or the city’s angry residents. Breaking Highway 47 leading to the capital of Amman would have to suffice for the moment. The 8th Armored Brigade, a reservist outfit positioned at the southern end of the IDF’s Sinai front, would have also been in position to turn to the east instead and isolate Aqaba. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Four-Five Commando #5 - North of Aqaba |
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Another scenario that requires hidden setup for the RMs, tough playing solo, but made do by randomly drawing the Israeli plan of attack. Regardless they have to clear the N-S road on map 66 since it is worth 10 VPs. Otherwise, it is the difference in step losses for victory or defeat. This battle went down to the wire, there were three hexes left of RM controlling the road, two were town hexes, unfortunately the Israelis could not dislodge the RM from those town hexes so this game ended up a draw. FOW helped the RMs, with three turns ending very late in the game. |
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