Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Fortress Manakhah
Four-Five Commando #2
(Attacker) United Kingdom vs Arab Republic of Egypt (Defender)
Formations Involved
Arab Republic of Egypt 119th Infantry Brigade
United Kingdom Four-five Commando
Display
Balance:



Overall balance chart for 45Cm002
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Four-Five Commando
Historicity Alt-History
Date 1967-06-05
Start Time 23:00
Turn Count 20
Visibility Night
Counters 63
Net Morale 2
Net Initiative 2
Maps 2: 66, 67
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 226
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Scenario Requirements & Playability
Four-Five Commando Base Game
Sword of Israel Maps + Counters
Introduction

The Egyptian presence in Yemen depended on holding the port of Hodeidah, where supplies and reinforcements arrived in the war zone. That alone wasn’t enough to secure the Egyptian/Republican position, as those troops and trucks had to snake their way up the N3 “highway” to the capital of Sana’a. One of several choke points along the way was the fortified village of Manakhah.

Conclusion

The Yemen War became known as “Egypt’s Vietnam,” though given the timeline many have pointed out that in truth Vietnam was “America’s Yemen.” The Egyptians, unlike the Americans, never had to face hardened regulars. It likely would not have gone well for Nasser’s men.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Mechanized
  • Towed
United Kingdom Order of Battle
Royal Marines
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