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South of San'aa Four-Five Commando #1 |
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| (Defender) United Kingdom | vs | Arab Republic of Egypt (Attacker) |
| Formations Involved | ||
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| Arab Republic of Egypt | ![]() |
5th Infantry Brigade |
| United Kingdom | ![]() |
Four-five Commando |
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| Overall Rating, 1 vote |
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4
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| Scenario Rank: --- of 1093 |
| Parent Game | Four-Five Commando |
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| Historicity | Alt-History |
| Date | 1967-06-01 |
| Start Time | 07:00 |
| Turn Count | 22 |
| Visibility | Day |
| Counters | 77 |
| Net Morale | 2 |
| Net Initiative | 2 |
| Maps | 2: 65, 69 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 173 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Exit the Battle Area |
| Hill Control |
| Scenario Requirements & Playability | |
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| Four-Five Commando | Base Game |
| Sword of Israel | Maps + Counters |
| Introduction |
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With Britain switching from silent to open intervention in North Yemen, Wessex helicopters inserted 45 Commando atop a key crossroads south of the Yemeni capital to block an Egyptian advance. Their royalist allies had no notion of operational security and little staying power in combat, and so the Royal Marines would be ready to stop the Egyptians all on their own. |
| Conclusion |
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After years of fighting against slippery insurgents, the Egyptians had learned to travel in large formations along well-patrolled roads. They would not have expected to encounter battle-hardened enemies in the midst of the Yemeni desert, and only their numbers and firepower would give them a chance of success. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Four-Five Commando #1 - South of San'aa | ||||||||||||
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First attempt at PG Modern, started with something small, just to see how different PGM was. This scenario has hidden units so playing solo can be challenging but made do with my secret house rules. The RM are spread out over the map trying to interdict the Egyptian forces (the Egyptians get VPs for steps exited off west edge), lucky for the RM there is plenty of rocky terrain, sand dunes and town hexes to restrict the movement of the Egyptian forces. Needless to say, the leading elements of the Egyptian forces were ambushed with devastating consequences, but the follow-on forces were able to deploy and engage the RM, with limited success due to low morale, poor leadership and dice rolls. Not a bad start to PGM. |
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| 0 Comments |
34BP004

