Panzer Grenadier Battles on March 28th:
Big Red One #4 - Hill 482 Spearhead Division #15 - Dillenberg
Big Red One #5 - This Place is Hell
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Golden Journal N.32: Four-Five Commando

Four-Five Commando boxcover
AP Series Modern War
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2020-07
Availability In Print
Scenarios 6
Counters 24
Counter Type Die-cut
Maps 0
Tour Veterans
Golden Journal N.32: Four-Five Commando Tour of Duty Ribbon
Overall Rating, 6 votes
5
4
3
2
1
3
Expansion Rank: 113 of 120
Popularity: Ownership & Activity
Status Owned by 4% Played by 1% AAR'd by 1% Medaled by 1%
Rank 129th of 173 160th of 162 158th of 158 43rd of 98
Expansion Game Requirements & Playability
6/6 Four-Five Commando
6/6 Sword of Israel
Display
Balance:



Overall balance chart for Four-Five Commando
Total
Side 1 5
Draw 1
Side 2 0
box back

Our 32nd issue returns to Panzer Grenadier (Modern): 1967 Sword of Israel, with the Royal Marines helicoptering into the Gaza Strip to commit mayhem. It’s based on actual excuses offered by Egyptian officers for their defeat in the Six-Day War: that British commandos intervened in the fighting, helping the Israelis eject the Egyptian garrison. British Royal Marines did see action in South Yemen in 1967, and were the last units to withdraw in November of that year. But they did not fight in Sinai.


Display Scenario List (6)


Display Order of Battle

Arab Republic of Egypt Order of Battle
El Geish el Masry
  • Mechanized
Kingdom of Jordan Order of Battle
Royal Jordanian Army
  • Mechanized
  • Towed
State of Israel Order of Battle
Israeli Defense Forces
  • Mechanized
United Kingdom Order of Battle
Royal Marines

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Errata (2)

2 Errata Items
Scen 2

VCs call for control of 60m hill, but map 67 does not contain 60m hill hexes nor is there mention of using different hill heights. Treated the 120m hill as 60m for VC purposes.

(Juiceman on 2024 Dec 19)
Scen 3

Repeat issue from scenario #2, VCs call for control of 60m hill, but map 67 does not contain 60m hill hexes nor is there mention of using different hill heights. Treated the 120m hill as 60m for VC purposes.

(Juiceman on 2024 Dec 19)

Display Nations (4)


Display Battle Types (5)


Display Conditions (2)

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