Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
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Germany Heer Sdkfz-234/3

Panzer Grenadier Headquarters Library Unit: Germany Heer Sdkfz-234/3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Sdkfz-234/3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Sdkfz-234/3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Sdkfz-234/3 for Panzer Grenadier game series
Unit Counter Data
Historical Name Schwerer Panzerspähwagen 234/4
Movement Class Motorized
Movement Points 12
AFV Type Open-top Armored Car
Armor Rating 1
Anti-tank Fire 4-4 4-4
Direct Fire 10-5 5-5
Overall Rating, 66 votes
5
4
3
2
1
3.53
Unit Rank: 746 of 1655

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Scenario List (32)

Game Scenario Plays AARs Rating
Aachen 1944 09. Like a Stone Wall 1 1 4
Aachen 1944 10. Hunnish Horde 3 3 4.3
Battle of the Bulge 21. Wiltz: 18 December 9 3 2.6
Battle of the Bulge 39. Grevils-Bresil 4 1 3.3
Battle of the Bulge 41. Grevils-Bresil II 2 0 3.5
Battle of the Bulge 48. Hard Shell 6 1 4
Battle of the Bulge 51. First Attempt 3 1 3.7
Black SS 22. Caught in the Flank 1 1 5
C&CV1: War in the East 21. Across Poland! 2 1 4
Dragon’s Teeth 21. Like a Stone Wall 0 0 ---
Dragon’s Teeth 22. Panzer Grenadiers 0 0 ---
Elsenborn Revised 10. Elsenborn Ridge 0 0 ---
Elsenborn Ridge 25. Elsenborn Ridge 5 1 3.4
First Axis 27. Retreat from Turiec 1 1 5
Fire and Sword 03. In the Puszta 1 1 4
Fire and Sword 08. Brownshirts 0 0 ---
Fire and Sword 18. The Panzer Reserve 0 0 ---
Fire and Sword 21. On the Lakeshore 0 0 ---
Invasion of Germany 24. Like a Stone Wall 0 0 ---
Invasion of Germany 25. Hunnish Horde 0 0 ---
Liberation 1944, 2nd Ed 09. Glidermen at Escoville 0 0 ---
Liberation 1944, 2nd Ed 30. Dickie’s Bridge 0 0 ---
Liberation 1944, 2nd Ed 32. Quarry Hill 0 0 ---
Liberation 1944 09. Escoville 7 2 3.4
Liberation 1944 30. Operation Bluecoat: One of the Best 6 2 3.3
Liberation 1944 32. Operation Bluecoat: The Cameronians 3 0 3.3
Road to Berlin 11. Gates of Komorn 2 3 4.5
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 24. Second Kinersdorf 1 1 4
Road to Berlin 35. Kutuzov's Heart 3 2 3.3
Road to Berlin 74. Czech Mate 3 1 3.7
Secret Weapons 28. Spring Offensive - Killer Rabbits 0 0 ---

Display Games (14)

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