Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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United States Army Scott

Panzer Grenadier Headquarters Library Unit: United States Army Scott for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army Scott for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army Scott for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army Scott for Panzer Grenadier game series
Unit Counter Data
Historical Name 75mm Howitzer Motor Carriage M8
Movement Class Mechanized
Movement Points 9
AFV Type Open-top AFV - Assault Gun
Armor Rating 2
Anti-tank Fire 3-2 3-2
Direct Fire 10-6 5-6
Overall Rating, 117 votes
5
4
3
2
1
3.56
Unit Rank: 697 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.

Display Scenario List (57)

Game Scenario Plays AARs Rating
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 13. Out of Casablanca 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Battle of the Bulge 35. Relief Attempt 4 2 2.5
Battle of the Bulge 36. Christnach 5 3 3
Battle of the Bulge 44. Martelange and Warnach 6 4 2.7
Battle of the Bulge 45. Bigonville 4 1 3.3
Battle of the Bulge 46. Relief at Last! 4 1 4.3
Black SS 03. Another Crack at Them 3 1 4
Black SS 22. Caught in the Flank 1 1 5
Black SS 26. Ferret Those Panzers Out 1 1 3
Dishonor Before Death 03. Roadside Evening 0 0 ---
Dishonor Before Death 13. Red Horse Cavalry 0 0 ---
Dragon’s Teeth 04. No Time to Lose 1 0 3
Elsenborn Revised 12. First Assault 0 0 ---
Elsenborn Revised 26. Parker's Crossroads 0 0 ---
Elsenborn Revised 34. Return to Parker's Crossroads 0 0 ---
Elsenborn Ridge 10. St. Vith: First Assault 15 6 3.8
Elsenborn Ridge 26. Parker's Crossroads 8 3 3.6
Elsenborn Ridge 34. Return to Parker's Crossroads 6 2 3.3
Hammer & Sickle 10. Riders on the Storm 1 1 4
Hammer & Sickle 14. Battle Royale 0 0 ---
Invasion of Germany 04. No Time to Lose 2 1 3
Leyte '44 02. Red’s Beach 4 3 3.8
Leyte '44 04. Hill 522 2 1 4.5
Leyte '44 08. Red’s Highway 1 1 ---
Leyte '44 09. Drive for Carigara 1 1 ---
Leyte '44 12. Flying Wedge 1 1 ---
Leyte '44 15. Success at Buri Airfield 1 1 ---
Leyte '44 16. Road to Dagami 1 1 ---
Leyte '44 17. Labiranan Head 1 1 ---
Leyte '44 18. Swamp Things 1 1 ---
Leyte '44 20. Crossroads of Death 1 1 ---
Leyte '44 24. Breakneck Ridge 2 1 4
Leyte '44 39. Up the Valley 1 1 ---
Leyte '44 41. Imahori’s Blockhouse 1 1 ---
North of Elsenborn 02. No Time to Lose 5 3 3.1
North Wind 02. Who ever saw... 4 0 3.8
North Wind 05. Purple Heart Lane 2 0 3
North Wind 07. Hellcats Return 0 0 ---
Panzer Lehr 2 13. Road to St. Gilles 1 0 4
Panzer Lehr 2 18. Feces Hits the Rotating Oscillator 0 0 ---
Panzer Lehr 2 23. Policing Up the Area 0 0 ---
Panzer Lehr 2 24. Plug the Hole 0 0 ---
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 18. Feces Hits the Rotating Oscillator 3 3 4.3
Panzer Lehr 23. Policing Up the Area 0 0 ---
Panzer Lehr 24. Plug the Hole 1 1 2
Spearhead Division 04. All In 2 1 4.5
Spearhead Division 11. Scherpenseel 2 0 2
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 15. Dillenberg 1 0 3
Spearhead Division 16. Final Accounting 2 0 3
Spearhead Division 23. Osterode 2 1 4.5
Spearhead Division 24. Gieboldehausen 2 0 4.5
Spearhead Division 25. Bockelnhagen 1 0 3

Display Games (15)

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