Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Germany Schutzstaffel PzIIIj

Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIIIj for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel PzIIIj for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen III Ausf. J
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 4-7 4-7
Direct Fire 7-5 4-5
Overall Rating, 135 votes
5
4
3
2
1
3.98
Unit Rank: 118 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (33)

Game Scenario Plays AARs Rating
Variant Panthers 01. Kursk - South Flank Scenario 5: Manhandled 1 1 3
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Hopeless, But Not Serious 16. Skoda Panthers 0 0 ---
Dogs of War 01. Death's Head at Oleksandrivka 1 1 4
Dogs of War 03. The Oleksandrivka Crossing 1 1 4
Dogs of War 04. Kovjagi Station 1 1 3
South Flank 05. Manhandled 9 5 4.2
South Flank 06. Swept Aside 4 3 3.8
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 12. The Diehards 5 3 4
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 14. Pushing Hard 8 5 3.4
South Flank 19. Misfire 4 2 3.6
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 21. Misfire III: Fortune Favors the Bold (or not) 4 4 4
South Flank 22. Then the Moment’s Gone 4 3 3.7
South Flank 24. Linkup 3 2 3.8
South Flank 30. The Day the Tigers Died 6 3 4
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 35. Do or Die 2 1 4.3
South Flank 36. Watching Those Old Raindrops Fall 3 2 4.2
South Flank 38. Dueling with Death’s Head 2 2 4.3
South Flank 40. Mikhailovka Town 9 5 3.8
Sinister Forces 27. Viking Raid 0 0 ---
Sinister Forces 28. Schoolboys with Sabers 2 0 3.5
Sinister Forces 29. Road to Tuapse 2 2 3.5
Sinister Forces 31. Far From Home 1 1 5
Waltzing Matilda 11. Panzern im Perth 2 2 4.5

Display Games (6)

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