Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Germany Heer PzIVH

Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIVH for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen IV Ausf. H
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 5
Anti-tank Fire 6-8 6-8
Direct Fire 11-6 6-6
Overall Rating, 591 votes
5
4
3
2
1
3.61
Unit Rank: 591 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (196)

Game Scenario Plays AARs Rating
An Army at Dawn 04. Tank Infestation 23 10 3.1
An Army at Dawn 05. 10th Panzer Forward 18 7 3.1
An Army at Dawn 07. Not Ready for Prime Time 16 6 3
An Army at Dawn 08. Djebel el Guessa 15 4 4.3
An Army at Dawn 09. Bordj Toum 12 5 3.5
An Army at Dawn 20. A Stronger Effort 6 2 4
An Army at Dawn 22. Counterattacked 6 3 4
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 25. None Returned 6 3 4
An Army at Dawn 27. Battle Group Gerhardt 11 5 3.9
An Army at Dawn 28. Combat Command B Holds Steady 4 1 4.4
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 36. Kasserine Pass: A Terrible Price 6 2 3.9
An Army at Dawn 38. El Guettar 6 2 3.9
An Army at Dawn 2nd Ed 05. Chewy-Gooey 0 0 ---
An Army at Dawn 2nd Ed 06. Tenth Panzer Division Advances 0 0 ---
An Army at Dawn 2nd Ed 08. Futility on Route 50 0 0 ---
An Army at Dawn 2nd Ed 09. Djebel el Guessa 0 0 ---
An Army at Dawn 2nd Ed 10. Bordj Toum 0 0 ---
An Army at Dawn 2nd Ed 19. Renewed Effort 0 0 ---
An Army at Dawn 2nd Ed 22. Counterattack at Sened Station 0 0 ---
An Army at Dawn 2nd Ed 23. Hightower's Attack 0 0 ---
An Army at Dawn 2nd Ed 25. None Returned 0 0 ---
An Army at Dawn 2nd Ed 27. Battle Group Gerhardt 0 0 ---
An Army at Dawn 2nd Ed 28. East of Sbeitla 0 0 ---
An Army at Dawn 2nd Ed 31. Like a Stone Wall 0 0 ---
An Army at Dawn 2nd Ed 32. Gore Force 0 0 ---
An Army at Dawn 2nd Ed 35. Prepared Defense 0 0 ---
An Army at Dawn 2nd Ed 36. A Terrible Price 0 0 ---
An Army at Dawn 2nd Ed 39. Restless Energy 0 0 ---
An Army at Dawn 2nd Ed 40. April Fools' Battle 0 0 ---
Aachen 1944 07. The Final Push 1 1 5
Aachen 1944 09. Like a Stone Wall 1 1 4
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Afrika 1944 23. Ronson Redux 0 0 ---
Army Group South Ukraine 09. Panzer Lion II: Targu Frumos 3 3 4
Army Group South Ukraine 10. Panzer Lion III: A Promising Start 3 2 4.7
Battle of the Bulge 12. Fuller's Counterattack 23 6 3
Battle of the Bulge 24. Team Desobry 8 2 3.1
Battle of the Bulge 25. Team Desobry II 7 1 2.8
Battle of the Bulge 26. Team Cherry 6 0 3.3
Battle of the Bulge 27. Team Desobry III 4 1 3
Battle of the Bulge 28. Marvie 14 1 3.7
Battle of the Bulge 31. Kampfgruppe Maucke 6 2 3.3
Battle of the Bulge 48. Hard Shell 5 1 4
Battle of the Bulge 49. Heiderscheid 5 1 3.8
Battle of the Bulge 51. First Attempt 3 1 3.7
Britain's Bulge 01. Six Kilometers from the Meuse: East of Dinant, Belgium 6 4 4.1
Britain's Bulge 02. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 3 2 3
Britain's Bulge 08. April Fools: Rendeux, South-East of Hotton, Belgium 1 0 3
Britain's Bulge 10. It Was Jolly Cold: Grimbiémont, East of Marche, Belgium 1 0 4
Beyond Normandy 06. St. Manvieu Counterattack 14 8 2.9
Beyond Normandy 07. St. Manvieu Counterattack II 9 4 3.3
Black Panthers 12. Champagne Breakfast 2 0 3
Black SS 17. St. Barthelemy 3 1 3.3
Big Red One 41. Morning on Hill 336 1 2 4
Big Red One 42. An Evening on Hill 336 1 1 ---
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 06. Târgu Frumos: The First Battle Scenario 4: Grossdeutschland Arrives 2 0 5
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 25. Târgu Frumos: The Second Battle Scenario 14: Lines Restored 0 0 ---
Broken Axis 27. Tashlyk Bridgehead Scenario 1: Opportunity Seized 3 1 4
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 3 1 4
Broken Axis 31. Tashlyk Bridgehead Scenario 5: Collateral Damage 1 0 3
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Cassino '44 31. Campaign One: Red Bull Across the Rapido 5 1 4.6
Cassino '44 32. Campaign Two: The Fourth Battle of Cassino 4 1 4.5
C&CV1: War in the East 18. On Prussian Soil 3 2 4.3
C&CV1: War in the East 19. Defending the Reich 3 2 4
C&CV1: War in the East 22. Race to the Oder 2 1 3.5
C&CV1: War in the East 25. Nowhere To Go 1 0 5
DAK '44 02. Armored Thrust 2 1 3.5
DAK '44 03. Piecestrike 2 1 3.5
DAK '44 08. Rommel Resurgent 1 0 4
Dragon’s Teeth 04. No Time to Lose 1 0 3
Dragon’s Teeth 21. Like a Stone Wall 0 0 ---
Dragon’s Teeth 27. Trouble at Puffendorf 0 0 ---
Dragon Rampant 02. Point 209 0 0 ---
Elsenborn Revised 10. Elsenborn Ridge 0 0 ---
Elsenborn Revised 14. The Devil's Own 0 0 ---
Elsenborn Revised 33. How Green We Are 0 0 ---
Elsenborn Revised 34. Return to Parker's Crossroads 0 0 ---
Elsenborn Ridge 18. St. Vith: The Devil's Own 9 2 3.1
Elsenborn Ridge 25. Elsenborn Ridge 4 1 3.3
Elsenborn Ridge 33. How Green We Are 5 1 3.6
Elsenborn Ridge 34. Return to Parker's Crossroads 6 2 3.3
First Axis 21. Fighting French 3 2 2.7
First Axis 22. Fighting Slovaks 2 2 4
First Axis 24. Fighting Germans 1 1 2
First Axis 25. Slovak Revival 1 1 2
First Axis 27. Retreat from Turiec 1 1 5
First Axis 28. Raksa Valley 1 1 2
Grossdeutschland 1944 03. Lucky Thirteen 1 1 3
Go for Broke 2 26. Rescue Denied 0 0 ---
Go for Broke 26. Rescue Denied 2 1 2.5
Variant Panthers 06. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 0 0 ---
Variant Panthers 07. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 0 0 ---
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Heavy Metal 07. Main Battle Tanks 0 0 ---
Invasion of Germany 04. No Time to Lose 2 1 3
Invasion of Germany 22. The Final Push 0 0 ---
Invasion of Germany 24. Like a Stone Wall 0 0 ---
Invasion of Germany 31. Trouble at Puffendorf 0 0 ---
Burning Tigers 2 01. Tank Battle at Razumnoe 0 0 ---
Burning Tigers 2 02. Tigers at Solomino 0 0 ---
Burning Tigers 2 06. Dominoes Fall 0 0 ---
Burning Tigers 2 12. Graveyard of Armor III: After the Ambush 0 0 ---
Burning Tigers 01. Kempf I: Razumnoe Rumble 10 4 3.5
Burning Tigers 02. Kempf II: Breakout 9 5 3.7
Burning Tigers 06. Kempf VI: Like Dominoes They Fell 4 3 4.2
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 18. Graveyard of Armor IX: Unflappable 4 3 5
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 26. Drive on Ponyri VII: At Long Last? 1 1 5
Burning Tigers 27. Drive on Ponyri VIII: The Fight Continues 1 1 5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 2 1 4.5
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 2 1 4.5
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 39. Forgotten Success IX: Foregoing Good Sense 1 1 5
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
Burning Tigers 41. Dimming the Star 1 1 5
Liberation 1944 07. 21st Panzer Responds 6 3 3.8
Liberation 1944 11. A New Experience 5 1 3.7
Liberation 1944 17. Second Chance for the Desert Rats 4 1 2.4
Liberation 1944 18. Operation Goodwood: Pushing South 9 4 3.3
Liberation 1944 21. Operation Goodwood: A Little Help From Above 4 2 4
Liberation 1944 30. Operation Bluecoat: One of the Best 6 2 3.3
Liberation 1944 33. Operation Bluecoat: Minden Day 1 0 4
Liberation 1944 37. Operation Bluecoat: St. Jean le Blanc 2 0 3.5
Liberation 1944 38. Operation Bluecoat: Black Sunday 1 0 3
North of Elsenborn 02. No Time to Lose 5 3 3.1
North Wind 04. Maps and Legends 0 0 ---
North Wind 06. Night of the Liberators 7 7 3.1
North Wind 08. Quiet Persuasion 2 2 3
North Wind 09. Reinforce the Right 0 0 ---
New Zealand Division 01. Nofilia Village 2 2 4
Panzer Lehr 2 23. Policing Up the Area 0 0 ---
Panzer Lehr 23. Policing Up the Area 0 0 ---
Panzer Lion 03. Facuti Town 1 1 4
Panzer Lion 04. Polieni Town 1 1 3
Panzer Lion 09. Reclaiming the Perimeter 2 1 3
Roer River Battles 06. Trouble at Puffendorf 3 1 3
Romanian Soil 03. Slowing the Juggernaut 5 3 4.3
Romanian Soil 05. Situation Under Control 3 2 4
Romanian Soil 08. Forward Again 2 1 4.5
Romanian Soil 09. And Again 2 1 4.5
Road to Berlin 07. Viking Renewed 4 1 3
Road to Berlin 09. Cavalry Again 2 1 4
Road to Berlin 10. Panzer Feint 4 2 3.2
Road to Berlin 11. Gates of Komorn 2 3 4.5
Road to Berlin 12. Tigers at Zamoly 2 1 3.5
Road to Berlin 13. Red Rampage 1 1 4
Road to Berlin 15. Panzers in Prussia 1 0 3
Road to Berlin 16. South of Warsaw 5 3 2.3
Road to Berlin 17. Evil Magyars 1 1 5
Road to Berlin 24. Second Kinersdorf 1 1 4
Road to Berlin 29. Night of the Swabians 1 1 3
Road to Berlin 32. Luck of the 21st Panzer 4 2 3
Road to Berlin 33. Out of Luck 0 0 ---
Road to Berlin 35. Kutuzov's Heart 3 2 3.3
Road to Berlin 40. Clash of Giants 0 0 ---
Road to Berlin 44. Konig's Tigers 0 0 ---
Road to Berlin 48. Kustrin Corridor 2 1 4.5
Road to Berlin 58. Seelow: The South Flank 2 1 4
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Road to Berlin 62. Konarmiya 0 0 ---
Road to Berlin 66. Highway to Hell 3 1 4
Road to Berlin 74. Czech Mate 3 1 3.7
Road to Berlin 75. Final Panzer Battle 7 4 3.7
Secret Weapons 11. Mirror, Mirror 2 1 3
Secret Weapons 12. Panzer Maus 1 1 5
Secret Weapons 13. Waves of Steel 0 0 ---
Slovakia’s War 14. Fighting French 1 1 3
Slovakia’s War 15. Fighting Slovaks 0 0 ---
Slovakia’s War 17. Fighting Germans 0 0 ---
Slovakia’s War 18. Slovak Revival 0 0 ---
Slovakia’s War 20. Retreat from Turiec 0 0 ---
Slovakia’s War 21. Raksa Valley 0 0 ---
Spearhead Division 07. Munsterbusch 1 0 4
Spearhead Division 21. Harste 2 1 4.5
Spearhead Division 24. Gieboldehausen 2 0 4.5
Winter Soldiers 21. Paratroopers Prevail 5 5 3.8

Display Games (42)

Percentage of Each Game's Scenarios Featuring this Unit
Burning Tigers
51%
Burning Tigers
Variant Panthers
44%
Variant Panthers
An Army at Dawn 2nd Ed
43%
An Army at Dawn 2nd Ed
An Army at Dawn
40%
An Army at Dawn
North Wind
40%
North Wind
Romanian Soil
40%
Romanian Soil
Britain's Bulge
36%
Britain's Bulge
Road to Berlin
31%
Road to Berlin
DAK '44
30%
DAK '44
Panzer Lion
30%
Panzer Lion
Slovakia’s War
26%
Slovakia’s War
Broken Axis
22%
Broken Axis
Liberation 1944
22%
Liberation 1944
Army Group South Ukraine
20%
Army Group South Ukraine
Aachen 1944
20%
Aachen 1944
First Axis
20%
First Axis
Battle of the Bulge
20%
Battle of the Bulge
Big Red One
18%
Big Red One
C&CV1: War in the East
16%
C&CV1: War in the East
Heavy Metal
14%
Heavy Metal
Afrika 1944
13%
Afrika 1944
Spearhead Division
12%
Spearhead Division
Elsenborn Revised
11%
Elsenborn Revised
Elsenborn Ridge
11%
Elsenborn Ridge
Dragon Rampant
10%
Dragon Rampant
Burning Tigers 2
10%
Burning Tigers 2
New Zealand Division
10%
New Zealand Division
North of Elsenborn
10%
North of Elsenborn
Roer River Battles
10%
Roer River Battles
Secret Weapons
10%
Secret Weapons
Invasion of Germany
8%
Invasion of Germany
Dragon’s Teeth
7%
Dragon’s Teeth
Cassino '44
6%
Cassino '44
Grossdeutschland 1944
5%
Grossdeutschland 1944
Beyond Normandy
5%
Beyond Normandy
Black Panthers
4%
Black Panthers
Panzer Lehr 2
4%
Panzer Lehr 2
Panzer Lehr
4%
Panzer Lehr
Go for Broke 2
3%
Go for Broke 2
Go for Broke
3%
Go for Broke
Winter Soldiers
3%
Winter Soldiers
Black SS
3%
Black SS

Display Errata (1)

1 Errata Item

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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