Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Counter Attack
Bron Pancerna #2
(Defender) Poland vs Germany (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for 34BP002
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Bron Pancerna
Historicity Alt-History
Date 1940-09-02
Start Time 06:00
Turn Count 30
Visibility Day
Counters 182
Net Morale 0
Net Initiative 1
Maps 2: 3, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 211
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Bron Pancerna Base Game
Deluge Counters
Fall of France 1 Counters
Fire in the Steppe Maps + Counters
Introduction

Polish defensive doctrine called for immediate counter-attacks against enemy penetrations, something infantry divisions could not accomplish against the panzers in 1939. The mechanized cavalry brigades were to provide that capability, but only one had been established before the September Campaign and it had very few tanks. There would have been more of them, with more tanks, a year later.

Conclusion

In 1939, Polish military intelligence gave the front-line divisions a good idea of where the Germans would attack and with what sort of force. Only in some instances could the Poles make use of that information. With a strong armored force to conduct counter-attacks, the defenders of Poland could have made much more use of that information.

Additional Notes

Full strength Polish INF units have a direct fire value of 6-3. Piechoty (infantry) counters have been created for those players who are willing to make their own counters to reflect this counter variant.

Counters from White Eagles and Eastern Front Deluxe may be used in place of those from The Deluge and Fire in the Steppe.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 532

The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4.

(plloyd1010 on 2022 Jul 21)

Display AARs (1)

Counter Attack
Author Juiceman
Method Solo
Victor Germany
Play Date 2021-04-25
Language English
Scenario 34BP002

Scenario #2 has an infantry regiment of the German 20th Motorized Division, supported by a company of assault guns, attacking across a minor river against a smaller Polish Infantry force dug-in on the east side and covering the single bridge, there is a rumor that Polish reinforcements from the Wielkopolska Cavalry Brigade are heading to the area, will see if they can arrive in time.

The German infantry, led by the assault guns, attacked south of the village with the goal of getting across the river and into the woods out flanking the Polish defenders covering the bridge. A Polish ATG opened fire on the lead StuG platoon but missed, the Germans quickly brought down concentrated OBA fire and with a lucky hit (snake eyes) eliminated the ATG, thus removing the AT threat on this section of the Polish defense.

Under intense Polish OBA and mortar fire the German infantry crossed the river, eliminated the dug-in defenders and began advancing on the woods in order to clear them of Polish infantry. It was at this time that the Polish armor reinforcements arrived, two reinforced companies, one of S35’s the other 9TP’s, they immediately started moving southeast to attack the German infantry in the open disrupted & demoralized by the Polish artillery when they come under fire from the German regimental AT company that had deployed in the village and in the woods just north of the village.

The combination of the PaK 36’s on the flank and StuG’s to their front caused the Polish armor to retreat to a more favorable position, minus several steps. The Polish artillery assets shifted their fire from the German infantry to the ATG’s to try and silence the guns. The shift in fire allowed the German infantry that was disrupted to recover and advance once again to help the platoons clearing the woods of Polish infantry.

Have to say the StuG’s with their short 75L24 guns (4-4) & armor of 4 held their own against the new Polish tank forces and only lost 1 step during the engagement. The combination of German leaders, artillery assets & the StuG’s tipped the battle to the Germans in this scenario, who achieved two out of the three victory conditions for a minor win.

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