Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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United States Army M4/105

Panzer Grenadier Headquarters Library Unit: United States Army M4/105 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/105 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/105 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/105 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M4/105 for Panzer Grenadier game series
Unit Counter Data
Historical Name M4 Sherman 120mm Howitzer
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 3
Anti-tank Fire 5-5 5-5
Direct Fire 15-6 8-6
Overall Rating, 95 votes
5
4
3
2
1
3.46
Unit Rank: 901 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (45)

Game Scenario Plays AARs Rating
Aachen 1944 09. Like a Stone Wall 1 1 4
Afrika 1944 08. Road to Marrakesh 1 1 3
Afrika 1944 09. Speed Bump 1 0 3
Afrika 1944 10. Crossing the Regreg 0 0 ---
Afrika 1944 15. Attacco di carri armati 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Airborne - Remastered 33. Finally Forward 0 0 ---
Battle of the Bulge 21. Wiltz: 18 December 9 3 2.6
Battle of the Bulge 22. Wiltz: 19 December, AM 10 3 3.8
Battle of the Bulge 23. Wiltz: 19 December, PM 7 0 2.9
Battle of the Bulge 26. Team Cherry 6 0 3.3
Battle of the Bulge 44. Martelange and Warnach 6 4 2.7
Battle of the Bulge 45. Bigonville 4 1 3.3
Battle of the Bulge 46. Relief at Last! 4 1 4.3
Black SS 23. Old Hickory 5 2 3.8
Black SS 27. Back to the Junction 1 1 5
Dishonor Before Death 10. Auxais 0 0 ---
Dishonor Before Death 25. The High Ground 0 0 ---
Dishonor Before Death 27. Norman Switzerland 0 0 ---
Elsenborn Revised 13. Help Arrives 0 0 ---
Elsenborn Revised 22. Bastard Tanks 0 0 ---
Elsenborn Ridge 11. St. Vith: Help Arrives 15 6 3.8
Elsenborn Ridge 19. Bastard Tanks 15 6 4
Hammer & Sickle 01. Fulda Gap 0 0 ---
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 20. Last Redoubt 0 0 ---
Invasion of Germany 24. Like a Stone Wall 0 0 ---
North Wind 05. Purple Heart Lane 2 0 3
North Wind 07. Hellcats Return 0 0 ---
Panzer Lehr 2 12. An Urban Legend is Born 1 0 4
Panzer Lehr 2 13. Road to St. Gilles 1 0 4
Panzer Lehr 2 20. Make Haste! 0 0 ---
Panzer Lehr 2 22. Crossroads in Hell 0 0 ---
Panzer Lehr 12. An Urban Legend is Born 1 2 2
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 20. Make Haste! 1 1 2
Panzer Lehr 22. Crossroads in Hell 1 1 4
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Secret Weapons 14. Maus Hunt 1 1 4
Secret Weapons 16. A Quality All Its Own 0 0 ---

Display Games (15)

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