Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

United States Army M3

Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3 for Panzer Grenadier game series
Unit Counter Data
Historical Name M3 Carrier, Personnel Half-track
Movement Class Mechanized
Movement Points 8
AFV Type Open-top APC
Armor Rating 0
Direct Fire 6-5
Overall Rating, 762 votes
5
4
3
2
1
3.61
Unit Rank: 583 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Scenario List (294)

Game Scenario Plays AARs Rating
An Army at Dawn 8. Djebel el Guessa 15 4 4.3
An Army at Dawn 9. Bordj Toum 12 5 3.5
An Army at Dawn 10. Hanging Tough 9 4 4.1
An Army at Dawn 13. Ousseltia Valley 12 5 3.6
An Army at Dawn 14. Ousseltia Seesaw 9 4 3.7
An Army at Dawn 15. Bad Blood 10 3 4.3
An Army at Dawn 18. Task Force Kern 8 3 3.4
An Army at Dawn 20. A Stronger Effort 6 2 4
An Army at Dawn 22. Counterattacked 6 3 4
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 25. None Returned 6 3 4
An Army at Dawn 27. Battle Group Gerhardt 11 5 3.9
An Army at Dawn 28. Combat Command B Holds Steady 4 1 4.4
An Army at Dawn 34. Kasserine Pass: Duel at Dawn 7 4 3.9
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 36. Kasserine Pass: A Terrible Price 6 2 3.9
An Army at Dawn 40. Task Force Benson 5 2 4.2
An Army at Dawn 2nd Ed 9. Djebel el Guessa 0 0 ---
An Army at Dawn 2nd Ed 10. Bordj Toum 0 0 ---
An Army at Dawn 2nd Ed 11. Panic at Djebel Bou Aoukaz 0 0 ---
An Army at Dawn 2nd Ed 12. Ousseltia Valley 0 0 ---
An Army at Dawn 2nd Ed 13. Confusion in the Valley 0 0 ---
An Army at Dawn 2nd Ed 14. Attack in the Valley 0 0 ---
An Army at Dawn 2nd Ed 16. The Sened Raid 0 0 ---
An Army at Dawn 2nd Ed 17. Task Force Kern 0 0 ---
An Army at Dawn 2nd Ed 19. Renewed Effort 0 0 ---
An Army at Dawn 2nd Ed 22. Counterattack at Sened Station 0 0 ---
An Army at Dawn 2nd Ed 23. Hightower's Attack 0 0 ---
An Army at Dawn 2nd Ed 25. None Returned 0 0 ---
An Army at Dawn 2nd Ed 27. Battle Group Gerhardt 0 0 ---
An Army at Dawn 2nd Ed 28. East of Sbeitla 0 0 ---
An Army at Dawn 2nd Ed 32. Gore Force 0 0 ---
An Army at Dawn 2nd Ed 34. Duel at Dawn 0 0 ---
An Army at Dawn 2nd Ed 35. Prepared Defense 0 0 ---
An Army at Dawn 2nd Ed 36. A Terrible Price 0 0 ---
An Army at Dawn 2nd Ed 38. Benson Advances 0 0 ---
An Army at Dawn 2nd Ed 39. Restless Energy 0 0 ---
An Army at Dawn 2nd Ed 40. April Fools' Battle 0 0 ---
Aachen 1944 1. A Bad Mix 5 4 4.2
Aachen 1944 2. Hot Time at Übach 5 3 3.6
Aachen 1944 3. Charge of the Light Company 11 8 3.1
Aachen 1944 4. The 30th Rolls 3 1 4.3
Aachen 1944 5. The Unflappable Colonel McDowell 1 1 3
Aachen 1944 6. Bardenberg or Bust 1 1 4
Aachen 1944 7. The Final Push 1 1 5
Afrika 1944 7. Recon Probe 0 0 ---
Afrika 1944 8. Road to Marrakesh 1 1 3
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 13. Out of Casablanca 0 0 ---
Afrika 1944 14. Patton’s Offensive 0 0 ---
Afrika 1944 15. Attacco di carri armati 0 0 ---
Afrika 1944 17. Ironsides and Ariete 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Battle of the Bulge 24. Team Desobry 8 2 3.1
Battle of the Bulge 25. Team Desobry II 7 1 2.8
Battle of the Bulge 26. Team Cherry 6 0 3.3
Battle of the Bulge 27. Team Desobry III 4 1 3
Battle of the Bulge 28. Marvie 14 1 3.7
Battle of the Bulge 34. The Ridge 5 2 2.8
Battle of the Bulge 35. Relief Attempt 4 2 2.5
Battle of the Bulge 36. Christnach 5 3 3
Battle of the Bulge 44. Martelange and Warnach 6 4 2.7
Battle of the Bulge 45. Bigonville 4 1 3.3
Battle of the Bulge 46. Relief at Last! 4 1 4.3
Battle of the Bulge 47. Ewell's Boys 4 1 3
Battle of the Bulge 48. Hard Shell 5 1 4
Battle of the Bulge 51. First Attempt 3 1 3.7
Britain's Bulge 2. Festival Day: Foy-Notre-Dame, East of Dinant, Belgium 3 2 3
Blackshirt Division 2. Trovare il nemico 4 2 4
Blackshirt Division 3. By the Book 2 1 3.5
Blackshirt Division 6. Tanks Against Tank 2 0 3.5
Blackshirt Division 8. On the Defensive 1 0 4
Blackshirt Division 10. Spring of the Panther 2 0 3
Black Panthers 10. Battalion Strength 0 0 ---
Black SS 1. Meet Maurice Rose 3 2 2.7
Black SS 2. A Night at Beau Coudray 5 2 3
Black SS 3. Another Crack at Them 3 1 4
Black SS 16. Mixed Bag 1 1 5
Black SS 17. St. Barthelemy 3 1 3.3
Black SS 19. Kampfgruppe Ullrich 4 4 3.6
Black SS 20. SS Frundsburg 1 1 4
Black SS 22. Caught in the Flank 1 1 5
Black SS 26. Ferret Those Panzers Out 1 1 3
Black SS 29. Le Gue Rochoux 1 0 4
Dishonor Before Death 3. Roadside Evening 0 0 ---
Dishonor Before Death 6. Baptism of Fire 0 0 ---
Dishonor Before Death 16. Mortain 0 0 ---
Dishonor Before Death 17. Late Life Guards 0 0 ---
Dishonor Before Death 19. Hill 285 0 0 ---
Dishonor Before Death 20. National Socialist Ardor 0 0 ---
Dishonor Before Death 25. The High Ground 0 0 ---
Divisione Corazzata 8. Hell on Wheels 2 1 4
Dragon’s Teeth 3. Local Counter-Attack 2 2 3.7
Dragon’s Teeth 4. No Time to Lose 1 0 3
Dragon’s Teeth 5. Homeland Security 1 0 5
Dragon’s Teeth 7. Buffalo Attack 1 0 4
Dragon’s Teeth 8. The High Ground 1 0 5
Dragon’s Teeth 12. In the Mood 1 0 3
Dragon’s Teeth 13. On the Donnerberg 1 0 ---
Dragon’s Teeth 14. Off the Donnerberg 0 0 ---
Dragon’s Teeth 15. Old Hickory 0 0 ---
Dragon’s Teeth 16. Withdrawal From Übach 0 0 ---
Dragon’s Teeth 17. Hell on Wheels 0 0 ---
Dragon’s Teeth 18. Village of Alsdorf 0 0 ---
Dragon’s Teeth 19. Tennessee Checkers 0 0 ---
Dragon’s Teeth 22. Panzer Grenadiers 0 0 ---
Dragon’s Teeth 27. Trouble at Puffendorf 0 0 ---
Dragon’s Teeth 34. Spearhead Blunted 0 0 ---
Dragon’s Teeth 36. An Artillery War 0 0 ---
Dragon’s Teeth 40. Mean Streets of Kleinhau 0 0 ---
Elsenborn Revised 11. First Probe 0 0 ---
Elsenborn Revised 25. Spearhead 0 0 ---
Elsenborn Revised 26. Parker's Crossroads 0 0 ---
Elsenborn Revised 27. Christmas Gift 0 0 ---
Elsenborn Revised 28. Boxing Day 0 0 ---
Elsenborn Revised 32. Hell on Wheels 0 0 ---
Elsenborn Revised 34. Return to Parker's Crossroads 0 0 ---
Elsenborn Ridge 9. St. Vith: First Probe 35 16 3.7
Elsenborn Ridge 24. Spearhead 7 3 2.9
Elsenborn Ridge 26. Parker's Crossroads 8 3 3.6
Elsenborn Ridge 27. Christmas Gift 6 1 3.8
Elsenborn Ridge 28. Boxing Day 6 2 3.3
Elsenborn Ridge 32. Hell on Wheels 6 1 4.2
Elsenborn Ridge 34. Return to Parker's Crossroads 6 2 3.3
Go for Broke 2 1. First Action 3 1 3.3
Go for Broke 2 12. Northwest of Cecina 1 0 ---
Go for Broke 2 25. Raw Courage 0 0 ---
Sherman Tanks 1. In the Mood 8 5 4.1
Go for Broke 1. First Action 7 3 3.6
Go for Broke 12. Northwest of Cecina 2 1 3
Go for Broke 25. Raw Courage 1 1 4
Hammer & Sickle 1. Fulda Gap 0 0 ---
Hammer & Sickle 2. Hof Gap 0 0 ---
Hammer & Sickle 3. Flank Attack 4 4 3.5
Hammer & Sickle 4. Resisting the Tide 0 0 ---
Hammer & Sickle 5. Roadblock or Roadkill 0 0 ---
Hammer & Sickle 6. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 7. Over the River and Through the Americans . . . 0 0 ---
Hammer & Sickle 9. Snatch 0 0 ---
Hammer & Sickle 11. Mainz Counterattack 0 0 ---
Hammer & Sickle 12. The Mud and the Blood and the Beer 0 0 ---
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 17. Shooting Tin Cans 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 20. Last Redoubt 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 23. Fulda's Fury 0 0 ---
Hammer & Sickle 26. All American 0 0 ---
Hammer & Sickle 30. Crashing Satellite 0 0 ---
Hammer & Sickle 33. Smoking Lightning 0 0 ---
Hammer & Sickle 36. Heavy Metal 1 1 5
Hammer & Sickle 37. Order of the October Revolution 0 0 ---
Hammer & Sickle 38. Shocked Troops 0 0 ---
Red & White 6. Here Come the Yankees 0 0 ---
Red & White 7. Stabilize That Flank! 0 0 ---
Red & White 11. Armored Scrum 0 0 ---
Invasion of Germany 2. Reconnaissance in Force 1 1 4
Invasion of Germany 4. No Time to Lose 2 1 3
Invasion of Germany 5. If Only He Could Cook! 1 0 4
Invasion of Germany 6. Filling the Gaps 3 3 3.3
Invasion of Germany 7. Dueling for the High Ground 1 0 3
Invasion of Germany 9. Homeland Security 1 0 4
Invasion of Germany 13. In the Mood 3 2 4
Invasion of Germany 14. On the Donnerberg 1 1 3
Invasion of Germany 15. Off the Donnerberg 0 0 ---
Invasion of Germany 16. A Bad Mix 0 0 ---
Invasion of Germany 17. Hot Time at Übach 1 0 4
Invasion of Germany 18. Charge of the Light Company 4 3 3.4
Invasion of Germany 19. The 30th Rolls 0 0 ---
Invasion of Germany 20. The Unflappable Colonel McDowell 0 0 ---
Invasion of Germany 21. Bardenberg or Bust 0 0 ---
Invasion of Germany 22. The Final Push 0 0 ---
Invasion of Germany 27. Bad Road to Hastenrath 0 0 ---
Invasion of Germany 31. Trouble at Puffendorf 0 0 ---
Invasion of Germany 36. Crocodile Rock 1 1 4
Invasion of Germany 39. Huchlen Town 0 0 ---
Invasion of Germany 41. Bourheim Blues 1 0 4
Invasion of Germany 47. Preventive Measures 1 1 3
Iron Curtain 2. Spearhead 2 1 3
Iron Curtain 3. Fulda's Fury 1 1 3
Iron Curtain 6. All American 1 1 4
Iron Curtain 10. Crashing Satellite 2 2 3
Iron Curtain 13. Smoking Lightning 1 1 3
Iron Curtain 16. Heavy Metal 2 2 4.5
Iron Curtain 17. Order of the October Revolution 1 1 3
Iron Curtain 18. Shocked Troops 1 1 3
La Campagne de Tunisie 1. Torch: The French Subdued 13 7 3.9
Leyte '44 13. Failure at Buri Airfield 1 1 ---
Leyte '44 14. Progress at Buri Airfield 1 1 ---
Leyte '44 17. Labiranan Head 1 1 ---
Leyte '44 24. Breakneck Ridge 2 1 4
Nihon Silk 9. Okinawa: The Last Japanese Paratroopers 3 3 3.8
Nihon Silk 10. San Manuel and the 2nd Armor 3 2 4.3
North of Elsenborn 2. No Time to Lose 5 3 3.1
North of Elsenborn 4. Homeland Security 5 3 4
North of Elsenborn 8. In the Mood 4 3 3.3
North of Elsenborn 9. On the Donnerberg 5 3 3
North of Elsenborn 10. Off the Donnerberg 3 2 3
North Wind 2. Who ever saw... 4 0 3.8
North Wind 5. Purple Heart Lane 2 0 3
North Wind 7. Hellcats Return 0 0 ---
North Wind 8. Quiet Persuasion 2 2 3
North Wind 10. Hellcats Boxed 1 0 3
Panzer Lehr 2 11. Misinterpreted Intentions 0 0 ---
Panzer Lehr 2 13. Road to St. Gilles 1 0 4
Panzer Lehr 2 14. An Ironic Twist 0 0 ---
Panzer Lehr 2 15. Horrors and Heroes 0 0 ---
Panzer Lehr 2 16. Hill 183 0 0 ---
Panzer Lehr 2 18. Feces Hits the Rotating Oscillator 0 0 ---
Panzer Lehr 2 20. Make Haste! 0 0 ---
Panzer Lehr 2 21. Just a Little Longer lll 0 0 ---
Panzer Lehr 2 24. Plug the Hole 0 0 ---
Panzer Lehr 2 26. Rauwiller Bump and Run 0 0 ---
Panzer Lehr 11. Misinterpreted Intentions 2 2 4
Panzer Lehr 13. Road to St. Gilles 1 0 2.5
Panzer Lehr 14. An Ironic Twist 4 2 4
Panzer Lehr 15. Horrors and Heroes 1 1 4
Panzer Lehr 16. Hill 183 1 1 3
Panzer Lehr 18. Feces Hits the Rotating Oscillator 3 3 4.3
Panzer Lehr 20. Make Haste! 1 1 2
Panzer Lehr 21. Just a Little Longer lll 1 0 2
Panzer Lehr 24. Plug the Hole 1 1 2
Panzer Lehr 26. Rauwiller Bump and Run 0 0 ---
Patton's Nightmare 2. Kick Down the Door 2 1 2.5
Patton's Nightmare 4. Crunch 0 0 ---
Patton's Nightmare 5. Midnight Cowboy 0 0 ---
Patton's Nightmare 6. Lucky Charms 2 1 3
Patton's Nightmare 7. Slim Pickings 0 0 ---
Patton's Nightmare 9. Foul Mood 0 0 ---
Patton's Nightmare 10. Supply Chain Woes 1 1 5
Patton's Nightmare 11. Gingerbread Houses 2 2 3.5
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 17. Fist of Iron 1 0 3
Patton's Nightmare 18. Slog 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Roer River Battles 2. Bad Road to Hastenrath 10 6 3.3
Roer River Battles 6. Trouble at Puffendorf 3 1 3
Secret Weapons 6. Egg Beaters 0 0 ---
Secret Weapons 11. Mirror, Mirror 2 1 3
Secret Weapons 14. Maus Hunt 1 1 4
Secret Weapons 16. A Quality All Its Own 0 0 ---
Secret Weapons 18. Through the Desert 1 1 3
Siegfried Line 1. Bourheim Blues 2 0 4
Siegfried Line 7. Preventive Measures 1 0 4
Spearhead Division 2. Enter the Buffaloes 3 1 3.7
Spearhead Division 4. All In 2 1 4.5
Spearhead Division 5. Battle for the Supplies 5 1 3.3
Spearhead Division 6. Diepenlinchen 2 0 4.5
Spearhead Division 7. Munsterbusch 1 0 4
Spearhead Division 8. Kottenich 6 0 4
Spearhead Division 9. Bad Road to Hastenrath 4 3 3.5
Spearhead Division 10. Round Two at Hastenrath 1 0 3
Spearhead Division 11. Scherpenseel 2 0 2
Spearhead Division 12. Back Into the Fray 2 0 4
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 15. Dillenberg 1 0 3
Spearhead Division 16. Final Accounting 2 0 3
Spearhead Division 17. Bazooka Town 1 0 4
Spearhead Division 18. They Were Wrong 3 1 3.7
Spearhead Division 19. The Cats Return 1 0 5
Spearhead Division 20. Wewer 2 1 3.5
Spearhead Division 21. Harste 2 1 4.5
Spearhead Division 22. The Beast 3 2 4
Spearhead Division 23. Osterode 2 1 4.5
Spearhead Division 24. Gieboldehausen 2 0 4.5
Spearhead Division 25. Bockelnhagen 1 0 3
West Wall 2. Reconnaissance in Force 5 4 3.7
West Wall 3. If Only He Could Cook! 3 4 4
West Wall 4. Filling the Gaps 5 5 3.4
West Wall 5. Dueling for the High Ground 3 3 3.5
West Wall 6. Crocodile Rock 5 6 3.4
West Wall 9. Huchlen Town 2 3 3.3
Winter Soldiers 1. Fuel Stop: Bullingen 16 8 3.1
Winter Soldiers 3. A Dicey Proposition 12 8 3.4
Winter Soldiers 5. Striking Back 10 6 3.5
Winter Soldiers 7. Stymied 6 7 3.9
Winter Soldiers 8. One Last Attempt 2 3 2.7
Winter Soldiers 10. Turning the Tables 3 2 4.3
Winter Soldiers 11. Tightening the Noose 1 1 4
Winter Soldiers 12. If at First You Don't Succeed 12 8 3
Winter Soldiers 15. Christmas Eve Surprise 3 2 3.7
Winter Soldiers 16. First Action 8 5 3.1
Winter Soldiers 17. A Manhay Christmas 7 5 4.4
Winter Soldiers 18. Christmas Belle Haye 8 4 3.4
Winter Soldiers 23. Confusion at Lutrebois 2 1 4.5
Winter Soldiers 25. Malevolent Young Men 7 4 3.7
Winter Soldiers 26. Challenged 5 3 4
Winter Soldiers 28. Bois Des Corbeaux 1 1 4
Winter Soldiers 29. West of Michamps 3 3 3.7
Winter Soldiers 30. Last Gasp 5 3 3.4
War of the Worlds 1. Battle of Grover's Mills 10 8 4.1

Display Games (36)

Errors? Omissions? Report them!
Page generated in 0.27 seconds.