Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
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Hungary Army Turan II

Panzer Grenadier Headquarters Library Unit: Hungary Army Turan II for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 3
Anti-tank Fire 4-4 4-4
Direct Fire 9-5 5-5
Overall Rating, 0 votes
5
4
3
2
1
0
Unit Rank: of
Additional Notes

In Fire and Sword this tank is simply called Turan. Any reference to a Turan tank in that game is this vehicle.


Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (4)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Unit
Fire and Sword
10%
Fire and Sword
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