Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Heer Jpz IV/70

Panzer Grenadier Headquarters Library Unit: Germany Heer Jpz IV/70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Jpz IV/70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Jpz IV/70 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer Jpz IV/70 for Panzer Grenadier game series
Unit Counter Data
Historical Name Jagdpanzer IV/70
Movement Class Mechanized
Movement Points 6
AFV Type Closed-top AFV - Tank Destroyer
Armor Rating 5
Anti-tank Fire 8-8 8-8
Direct Fire 8-6 4-6
Overall Rating, 131 votes
5
4
3
2
1
3.85
Unit Rank: 244 of 1616
Additional Notes

The Jpz IV/70 with a DF of 11-6 appears in Battle of the Bulge. The version with a movement of 5 is in Road to Berlin.


Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (37)

Game Scenario Plays AARs Rating
Battle of the Bulge 48. Hard Shell 5 1 4
Battle of the Bulge 51. First Attempt 3 1 3.7
Black Panthers 07. Koecking Ridge 1 0 3
Black Panthers 15. Tank Hunters at Dusk 1 1 4
C&CV1: War in the East 25. Nowhere To Go 1 0 5
Dishonor Before Death 17. Late Life Guards 0 0 ---
Dragon’s Teeth 24. The Storming of Gressenich 0 0 ---
Dragon’s Teeth 28. Sergeant Jake Lindsey 0 0 ---
Dragon’s Teeth 32. Tusk Hogs 0 0 ---
Elsenborn Revised 05. Collision 0 0 ---
Elsenborn Revised 06. The First Night 0 0 ---
Elsenborn Revised 16. We Fight and Die Here 0 0 ---
Elsenborn Revised 18. Hunting Panthers 0 0 ---
Elsenborn Revised 19. Panzer Attack 0 0 ---
Elsenborn Ridge 05. Collision 14 4 4.1
Elsenborn Ridge 06. Twin Villages: The First Night 14 5 3.7
Elsenborn Ridge 13. Crossroads: We Fight and Die Here 15 8 3.6
Elsenborn Ridge 16. Crossroads: Hunting Panthers 21 11 3.9
Elsenborn Ridge 17. Crossroads: Panzer Attack 10 6 4.2
Invasion of Germany 28. Better Than Most 1 0 3
Invasion of Germany 32. Sergeant Jake Lindsey 2 1 3.5
Invasion of Germany 45. Indie River Blues 0 0 ---
Invasion of Germany 48. Indie River Blues II 0 0 ---
Roer River Battles 03. Better Than Most 4 2 4
Roer River Battles 07. Sergeant Jake Lindsey 4 2 3.5
Road to Berlin 32. Luck of the 21st Panzer 4 2 3
Road to Berlin 33. Out of Luck 0 0 ---
Road to Berlin 39. Evil Russians 0 0 ---
Road to Berlin 60. The Ego Unleashed 3 3 3.7
Road to Berlin 75. Final Panzer Battle 7 4 3.7
Siegfried Line 05. Indie River Blues 2 0 4
Siegfried Line 08. Indie River Blues II 1 0 5
Spearhead Division 04. All In 2 1 4.5
Spearhead Division 07. Munsterbusch 1 0 4
Spearhead Division 08. Kottenich 6 0 4
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 21. Harste 2 1 4.5

Display Games (12)

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