Panzer Grenadier Battles on November 24th:
Dragon’s Teeth #34 - Spearhead Blunted Panzer Lehr #25 - Roadblock at Ischermuhl
Invasion of Germany #39 - Huchlen Town Panzer Lehr #26 - Rauwiller Bump and Run
Leyte '44 #30 - Night Assault Panzer Lehr #27 - Prompt Response
Panzer Lehr 2 #25 - Roadblock at Ischermuhl South Africa's War #10 - Gialo Oasis
Panzer Lehr 2 #26 - Rauwiller Bump and Run Siege of Leningrad #7 - Voibokalo Station
Panzer Lehr 2 #27 - Prompt Response West Wall #9 - Huchlen Town
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Hungary Navy Szamos

Panzer Grenadier Headquarters Library Unit: Hungary Navy Szamos for Panzer Grenadier game series
Unit Counter Data
Historical Name Szamos class monitor
Movement Class Misc
Movement Points 7
AFV Type River Vessel
Armor Rating 2
Anti-tank Fire 4-4 4-4
Indirect Fire 8-8 4-8
Overall Rating, 5 votes
5
4
3
2
1
4
Unit Rank: 107 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Scenario List (2)


Display Games (1)

Percentage of Each Game's Scenarios Featuring this Unit
River Battleships
12%
River Battleships
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