Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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State of Israel Israeli Defense Forces M3

Panzer Grenadier Headquarters Library Unit: State of Israel Israeli Defense Forces M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: State of Israel Israeli Defense Forces M3 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: State of Israel Israeli Defense Forces M3 for Panzer Grenadier game series
Unit Counter Data
Historical Name M3 Carrier, Personnel Half-track
Movement Class Mechanized
Movement Points 9
AFV Type Open-top APC
Armor Rating 0
Direct Fire 6-5
Overall Rating, 23 votes
5
4
3
2
1
3.39
Unit Rank: 1063 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Scenario List (42)

Game Scenario Plays AARs Rating
Four-Five Commando 05. North of Aqaba 0 0 ---
Four-Five Commando 06. Road to Amman 0 0 ---
Intervention 01. Negev Encounter 2 1 3.5
Intervention 02. Road to Damascus 1 1 4
Sword of Israel 01. Khan Yunis 3 1 3
Sword of Israel 02. Gaza City 1 1 2
Sword of Israel 03. Rafah North 0 0 ---
Sword of Israel 04. Rafah South 0 0 ---
Sword of Israel 05. Kafr Shan 0 0 ---
Sword of Israel 06. Jiradi Pass 1 1 4
Sword of Israel 08. Abu Agheila 3 1 3.7
Sword of Israel 09. Bir Lahfan 0 0 ---
Sword of Israel 13. Umm Katef: The Tank Fight 1 1 3
Sword of Israel 14. Rearguard Action: Abu Agheila to Jebel Libni 1 1 4
Sword of Israel 15. Mitla Pass 0 0 ---
Sword of Israel 16. West of Jebel Libni 2 2 4
Sword of Israel 17. Bir el-Hamma 0 0 ---
Sword of Israel 19. Breakout at Gifgafa 1 1 4
Sword of Israel 20. Ambush at Nakhle 0 0 ---
Sword of Israel 22. Coastal Highway 2 1 1 4
Sword of Israel 24. Jebel Mukaber and “The Sausage” 2 1 3.5
Sword of Israel 25. Radar Hill 1 0 3
Sword of Israel 26. Biddu 0 0 ---
Sword of Israel 27. Abdul Aziz Hill 1 0 3
Sword of Israel 28. Surprises at Tel Zahara 1 0 2
Sword of Israel 29. Ammunition Hill 0 0 ---
Sword of Israel 30. Hide and Seek in the Wadi el-Joz 0 0 ---
Sword of Israel 31. Toward the Old City 0 0 ---
Sword of Israel 35. Rescue at Kabatiya 0 0 ---
Sword of Israel 37. Kufeir and Akaba 0 0 ---
Sword of Israel 38. The Road to Qala and Zaoura, Phase 1 0 0 ---
Sword of Israel 39. The Road to Qala, Phase 2 0 0 ---
Sword of Israel 40. The Road to Zaoura, Phase 2 2 1 3
Sword of Israel 41. Tel Fakhr 0 0 ---
Sword of Israel 42. The Monster 0 0 ---
Sword of Israel 46. Jelabina 0 0 ---
Sword of Israel 47. Baniyas 0 0 ---
Sword of Israel 48. Vasit-Mansoura Road 0 0 ---
Voice of the Arabs 01. Hill of Tarat Um 1 0 4
Voice of the Arabs 05. East of al-Kuntillah 0 0 ---
Voice of the Arabs 09. Pillar of Fire 0 0 ---
Voice of the Arabs 11. Gates of Tel Aviv 0 0 ---

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