Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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United States Army M3/75

Panzer Grenadier Headquarters Library Unit: United States Army M3/75 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M3/75 for Panzer Grenadier game series
Unit Counter Data
Historical Name M3 Gun Motor Carriage (75mm)
Movement Class Mechanized
Movement Points 8
AFV Type Open-top AFV - Anti-tank Gun Carrier
Armor Rating 0
Anti-tank Fire 4-6 4-6
Direct Fire 8-6 4-6
Overall Rating, 213 votes
5
4
3
2
1
3.81
Unit Rank: 297 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer

Display Scenario List (53)

Game Scenario Plays AARs Rating
An Army at Dawn 03. Fire Support 25 10 3.7
An Army at Dawn 07. Not Ready for Prime Time 16 6 3
An Army at Dawn 08. Djebel el Guessa 15 4 4.3
An Army at Dawn 14. Ousseltia Seesaw 9 4 3.7
An Army at Dawn 18. Task Force Kern 8 3 3.4
An Army at Dawn 19. Half Measures 9 4 4
An Army at Dawn 20. A Stronger Effort 6 2 4
An Army at Dawn 21. Back to Sened Station 9 3 4.4
An Army at Dawn 22. Counterattacked 6 3 4
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 25. None Returned 6 3 4
An Army at Dawn 27. Battle Group Gerhardt 11 5 3.9
An Army at Dawn 31. Kasserine Pass: Like a Stone Wall 4 1 4
An Army at Dawn 32. Kasserine Pass: Gore Force 3 2 2.8
An Army at Dawn 33. Kasserine Pass: Egged On 4 2 4
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 36. Kasserine Pass: A Terrible Price 6 2 3.9
An Army at Dawn 38. El Guettar 6 2 3.9
An Army at Dawn 40. Task Force Benson 5 2 4.2
An Army at Dawn 2nd Ed 05. Chewy-Gooey 0 0 ---
An Army at Dawn 2nd Ed 07. Tigers in Tunisia 0 0 ---
An Army at Dawn 2nd Ed 08. Futility on Route 50 0 0 ---
An Army at Dawn 2nd Ed 09. Djebel el Guessa 0 0 ---
An Army at Dawn 2nd Ed 10. Bordj Toum 0 0 ---
An Army at Dawn 2nd Ed 12. Ousseltia Valley 0 0 ---
An Army at Dawn 2nd Ed 13. Confusion in the Valley 0 0 ---
An Army at Dawn 2nd Ed 14. Attack in the Valley 0 0 ---
An Army at Dawn 2nd Ed 17. Task Force Kern 0 0 ---
An Army at Dawn 2nd Ed 18. Task Force Stark 0 0 ---
An Army at Dawn 2nd Ed 19. Renewed Effort 0 0 ---
An Army at Dawn 2nd Ed 20. Return to Sened Station 0 0 ---
An Army at Dawn 2nd Ed 21. Clearing the Ridge 0 0 ---
An Army at Dawn 2nd Ed 22. Counterattack at Sened Station 0 0 ---
An Army at Dawn 2nd Ed 23. Hightower's Attack 0 0 ---
An Army at Dawn 2nd Ed 25. None Returned 0 0 ---
An Army at Dawn 2nd Ed 27. Battle Group Gerhardt 0 0 ---
An Army at Dawn 2nd Ed 28. East of Sbeitla 0 0 ---
An Army at Dawn 2nd Ed 31. Like a Stone Wall 0 0 ---
An Army at Dawn 2nd Ed 32. Gore Force 0 0 ---
An Army at Dawn 2nd Ed 33. Egged On 0 0 ---
An Army at Dawn 2nd Ed 34. Duel at Dawn 0 0 ---
An Army at Dawn 2nd Ed 35. Prepared Defense 0 0 ---
An Army at Dawn 2nd Ed 36. A Terrible Price 0 0 ---
Blackshirt Division 04. Counter Attack 1 0 4
Blackshirt Division 07. On the Attack 2 1 4
Blackshirt Division 09. Renewed Attack 2 0 4
Blackshirt Division 10. Spring of the Panther 2 0 3
Big Red One 41. Morning on Hill 336 1 2 4
Big Red One 42. An Evening on Hill 336 1 1 ---
La Campagne de Tunisie 01. Torch: The French Subdued 13 7 3.9
La Campagne de Tunisie 04. Phoenix: Aggressiveness Paid Off 8 4 3.3
La Campagne de Tunisie 10. Phoenix: Just Like Training 6 3 4.3
La Campagne de Tunisie 11. Phoenix: Seven Horrors of War 4 2 3

Display Games (5)

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