Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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United States Army Lee

Panzer Grenadier Headquarters Library Unit: United States Army Lee for Panzer Grenadier game series
Unit Counter Data
Historical Name Medium Tank M3 "Lee"
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 3
Anti-tank Fire 4-6 4-6
Direct Fire 9-5 5-5
Overall Rating, 134 votes
5
4
3
2
1
3.85
Unit Rank: 242 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (31)

Game Scenario Plays AARs Rating
An Army at Dawn 06. Tigers in Tunisia 17 7 4.2
An Army at Dawn 07. Not Ready for Prime Time 16 6 3
An Army at Dawn 08. Djebel el Guessa 15 4 4.3
An Army at Dawn 09. Bordj Toum 12 5 3.5
An Army at Dawn 13. Ousseltia Valley 12 5 3.6
An Army at Dawn 14. Ousseltia Seesaw 9 4 3.7
An Army at Dawn 16. Clearing Ousseltia Valley 11 5 4.1
An Army at Dawn 28. Combat Command B Holds Steady 4 1 4.4
An Army at Dawn 35. Kasserine Pass: The Reports Were Wrong 5 4 4.3
An Army at Dawn 36. Kasserine Pass: A Terrible Price 6 2 3.9
An Army at Dawn 37. Kasserine Pass: Denouement 6 4 3.9
An Army at Dawn 40. Task Force Benson 5 2 4.2
An Army at Dawn 2nd Ed 07. Tigers in Tunisia 0 0 ---
An Army at Dawn 2nd Ed 08. Futility on Route 50 0 0 ---
An Army at Dawn 2nd Ed 09. Djebel el Guessa 0 0 ---
An Army at Dawn 2nd Ed 10. Bordj Toum 0 0 ---
An Army at Dawn 2nd Ed 12. Ousseltia Valley 0 0 ---
An Army at Dawn 2nd Ed 13. Confusion in the Valley 0 0 ---
An Army at Dawn 2nd Ed 14. Attack in the Valley 0 0 ---
An Army at Dawn 2nd Ed 15. Clearing the Valley 0 0 ---
An Army at Dawn 2nd Ed 28. East of Sbeitla 0 0 ---
An Army at Dawn 2nd Ed 35. Prepared Defense 0 0 ---
An Army at Dawn 2nd Ed 36. A Terrible Price 0 0 ---
An Army at Dawn 2nd Ed 37. Denouement 0 0 ---
An Army at Dawn 2nd Ed 38. Benson Advances 0 0 ---
An Army at Dawn 2nd Ed 39. Restless Energy 0 0 ---
An Army at Dawn 2nd Ed 40. April Fools' Battle 0 0 ---
Blackshirt Division 03. By the Book 2 1 3.5
Blackshirt Division 06. Tanks Against Tank 2 0 3.5
Blackshirt Division 07. On the Attack 2 1 4
Blackshirt Division 10. Spring of the Panther 2 0 3

Display Games (3)

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