Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Heer SPW-251/9

Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/9 for Panzer Grenadier game series
Unit Counter Data
Historical Name Schützenpanzerwagen (7.5 cm KwK37)
Movement Class Mechanized
Movement Points 8
AFV Type Open-top AFV - Self-propelled Artillery
Armor Rating 0
Anti-tank Fire 4-4 4-4
Direct Fire 10-5 5-5
Overall Rating, 60 votes
5
4
3
2
1
4.13
Unit Rank: 41 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (33)

Game Scenario Plays AARs Rating
Broken Axis 02. Approaching Storm Scenario 2: Observation Post Chiperceni 3 1 4
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 07. Târgu Frumos: The First Battle Scenario 5: Furie Romana 2 0 4.5
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 13. Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack 2 0 4
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 20. Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners 0 0 ---
Broken Axis 21. Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town 4 2 4.3
Broken Axis 22. Târgu Frumos: The Second Battle Scenario 11: Valley of Fire 3 1 4
Broken Axis 23. Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights 0 0 ---
Broken Axis 25. Târgu Frumos: The Second Battle Scenario 14: Lines Restored 0 0 ---
Broken Axis 27. Tashlyk Bridgehead Scenario 1: Opportunity Seized 3 1 4
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 3 1 4
Broken Axis 31. Tashlyk Bridgehead Scenario 5: Collateral Damage 1 0 3
Broken Axis 33. Operation Katja Scenario 1: Commencing Operation Sonja 0 0 ---
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Broken Axis 40. Operation Katja Scenario 8: Zahorna 1 1 4
Defense of France 01. The Forward Screen 1 0 4
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Variant Panthers 09. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 0 0 ---
Burning Tigers 2 12. Graveyard of Armor III: After the Ambush 0 0 ---
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
Burning Tigers 39. Forgotten Success IX: Foregoing Good Sense 1 1 5
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 1 1 5
Slovakia’s War 20. Retreat from Turiec 0 0 ---

Display Games (6)

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