Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
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Germany Heer FPzIII

Panzer Grenadier Headquarters Library Unit: Germany Heer FPzIII for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer FPzIII for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer FPzIII for Panzer Grenadier game series
Unit Counter Data
Historical Name Flammpanzer III Ausf. M
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 2
Direct Fire 6-1 3-1
Overall Rating, 42 votes
5
4
3
2
1
4.31
Unit Rank: 15 of 1647

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (26)

Game Scenario Plays AARs Rating
Defense of France 2. Dawn of the Prussians 0 0 ---
Variant Panthers 6. Kursk - Burning Tigers Scenario 33: Forgotten Success IV: Inauspicious Beginning 1 1 4
Variant Panthers 7. Kursk - Burning Tigers Scenario 36: Forgotten Success VI: Ferocious Fight 1 1 4
Variant Panthers 8. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 1 1 4
Variant Panthers 9. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 1 1 4
Burning Tigers 2 4. Fall of Melikhovo 0 0 ---
Burning Tigers 2 11. Capture of Teploe 0 0 ---
Burning Tigers 2 30. Unexpected Success 0 0 ---
Burning Tigers 2 31. Ghost Division 0 0 ---
Burning Tigers 2 33. Advance from Cherkasskoye 0 0 ---
Burning Tigers 2 35. Burning Panthers 0 0 ---
Burning Tigers 2 36. Second Line 0 0 ---
Burning Tigers 2 37. Struggle for Syrtsevo 0 0 ---
Burning Tigers 2 38. Heroes of the Soviet Union 0 0 ---
Burning Tigers 2 40. Horseshoe Bend 0 0 ---
Burning Tigers 4. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 32. Forgotten Success III: Contrary to Expectations 1 1 4
Burning Tigers 33. Forgotten Success IV: Inauspicious Beginning 3 2 4.3
Burning Tigers 35. Forgotten Success VI: Rolling On 9 3 4
Burning Tigers 36. Forgotten Success VI: Ferocious Fight 3 2 4.3
Burning Tigers 37. Forgotten Success VII: Struggle for Sirtsev 2 2 5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 4 3 4.3
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 2 2 4
Moroccan Div '42 2. On the Gembloux Line 0 0 ---

Display Games (5)

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