Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
Errors? Omissions? Report them!

Germany Heer SPW-251/2

Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/2 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer SPW-251/2 for Panzer Grenadier game series
Unit Counter Data
Historical Name SdKfz 251/2 mittlerer Schützenpanzerwagen (Granatwerfer),
Movement Class Mechanized
Movement Points 8
AFV Type Open-top AFV - Mortar Carrier
Armor Rating 0
Indirect Fire 8-10 4-10
Overall Rating, 55 votes
5
4
3
2
1
3.91
Unit Rank: 160 of 1647

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.

Display Scenario List (33)

Game Scenario Plays AARs Rating
Britain's Bulge 1. Six Kilometers from the Meuse: East of Dinant, Belgium 6 4 4.1
Britain's Bulge 11. The Rearguard: Between Hives and Lavaux, South of La Roche en Ardenne, Belgium 1 0 3
Defense of France 1. The Forward Screen 1 0 4
Fire and Sword 7. Gates of Budapest 1 1 4
Fire and Sword 9. The Offensive Falters 0 0 ---
Fire and Sword 13. Hill 102 0 0 ---
Fire and Sword 32. Commando Jaguar 0 0 ---
Fire and Sword 36. Cross of Iron 0 0 ---
Variant Panthers 8. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 1 1 4
Variant Panthers 9. Kursk - Burning Tigers Scenario 40: Forgotten Success X: The Eve of Destruction 1 1 4
Heavy Metal 1. Panthers in the Mist 0 0 ---
Heavy Metal 7. Main Battle Tanks 1 1 3
Burning Tigers 2 11. Capture of Teploe 0 0 ---
Burning Tigers 2 14. After the Ambush 0 0 ---
Burning Tigers 2 30. Unexpected Success 0 0 ---
Burning Tigers 2 32. South of the River 0 0 ---
Burning Tigers 2 38. Heroes of the Soviet Union 0 0 ---
Burning Tigers 2 39. Hill 260.8 0 0 ---
Burning Tigers 2 40. Horseshoe Bend 0 0 ---
Burning Tigers 12. Graveyard of Armor III: After the Ambush 5 2 4
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 4 3 4.3
Burning Tigers 39. Forgotten Success IX: Foregoing Good Sense 1 1 5
Burning Tigers 40. Forgotten Success X: The Eve of Destruction 2 2 4
Liberation 1944, 2nd Ed 9. Glidermen at Escoville 0 0 ---
Liberation 1944, 2nd Ed 30. Dickie’s Bridge 0 0 ---
Liberation 1944, 2nd Ed 32. Quarry Hill 0 0 ---
Liberation 1944 9. Escoville 7 2 3.4
Liberation 1944 30. Operation Bluecoat: One of the Best 6 2 3.3
Liberation 1944 32. Operation Bluecoat: The Cameronians 3 0 3.3
Stalin's Tanks 6. Mass Action in Kursk Oblast 1 1 5

Display Games (10)

Errors? Omissions? Report them!
Page generated in 0.239 seconds.