Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Heer PzIIIn

Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIn for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIn for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIn for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIn for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Heer PzIIIn for Panzer Grenadier game series
Unit Counter Data
Historical Name Panzerkampfwagen III Ausf. N
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 4-4 4-4
Direct Fire 11-6 6-6
Overall Rating, 174 votes
5
4
3
2
1
3.99
Unit Rank: 117 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (45)

Game Scenario Plays AARs Rating
An Army at Dawn 06. Tigers in Tunisia 17 7 4.2
An Army at Dawn 13. Ousseltia Valley 12 5 3.6
An Army at Dawn 14. Ousseltia Seesaw 9 4 3.7
An Army at Dawn 20. A Stronger Effort 6 2 4
An Army at Dawn 23. Hightower's Attack 6 2 3.6
An Army at Dawn 26. Djebel Ksiara 6 3 3.5
An Army at Dawn 28. Combat Command B Holds Steady 4 1 4.4
An Army at Dawn 38. El Guettar 6 2 3.9
An Army at Dawn 40. Task Force Benson 5 2 4.2
An Army at Dawn 2nd Ed 07. Tigers in Tunisia 0 0 ---
An Army at Dawn 2nd Ed 12. Ousseltia Valley 0 0 ---
An Army at Dawn 2nd Ed 13. Confusion in the Valley 0 0 ---
An Army at Dawn 2nd Ed 19. Renewed Effort 0 0 ---
An Army at Dawn 2nd Ed 23. Hightower's Attack 0 0 ---
An Army at Dawn 2nd Ed 26. Last Stand on Djebel Ksiara 0 0 ---
An Army at Dawn 2nd Ed 28. East of Sbeitla 0 0 ---
An Army at Dawn 2nd Ed 40. April Fools' Battle 0 0 ---
Big Red One 47. Up the Gumtree Road 0 0 ---
Variant Panthers 08. Kursk - Burning Tigers Scenario 38: Forgotten Success VIII: Bad Moon on the Rise 0 0 ---
Burning Tigers 2 01. Tank Battle at Razumnoe 0 0 ---
Burning Tigers 2 02. Tigers at Solomino 0 0 ---
Burning Tigers 2 04. Fall of Melikhovo 0 0 ---
Burning Tigers 2 06. Dominoes Fall 0 0 ---
Burning Tigers 2 11. Graveyard of Armor II: The Lead Panzers 0 0 ---
Burning Tigers 01. Kempf I: Razumnoe Rumble 10 4 3.5
Burning Tigers 02. Kempf II: Breakout 9 5 3.7
Burning Tigers 04. Kempf IV: A Glimmer of Hope 6 5 4.6
Burning Tigers 06. Kempf VI: Like Dominoes They Fell 4 3 4.2
Burning Tigers 11. Graveyard of Armor II: The Lead Panzers 6 5 3.7
Burning Tigers 13. Graveyard of Armor IV: The High Ground Beckons 4 1 4.4
Burning Tigers 14. Graveyard of Armor V: Rokossovsky Prevails 3 1 4.5
Burning Tigers 15. Graveyard of Armor VI: Teploe Tango 4 3 4.5
Burning Tigers 16. Graveyard of Armor VII: Proud Grenadiers 4 1 4
Burning Tigers 18. Graveyard of Armor IX: Unflappable 4 3 5
Burning Tigers 19. The Graveyard of Armor X: Against Better Advice 2 1 4.5
Burning Tigers 24. Drive on Ponyri V: 18th Panzer Joins the Fray 1 1 4
Burning Tigers 27. Drive on Ponyri VIII: The Fight Continues 1 1 5
Burning Tigers 31. Forgotten Success II: 3rd Panzer Rolls 2 1 4.5
Burning Tigers 34. Forgotten Success V: Scouting the River 2 1 4.5
Burning Tigers 38. Forgotten Success VIII: Bad Moon on the Rise 3 2 4.3
La Campagne de Tunisie 08. Phoenix: Sword of Damocles 4 1 3.8
La Campagne de Tunisie 09. Phoenix: Pour la Légion! 4 1 4.3
La Campagne de Tunisie 10. Phoenix: Just Like Training 6 3 4.3
Liberation 1944 07. 21st Panzer Responds 6 3 3.8
Liberation 1944 14. Emboldened Germans 3 0 3.7

Display Games (8)

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