Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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United States Army M26

Panzer Grenadier Headquarters Library Unit: United States Army M26 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M26 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M26 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M26 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M26 for Panzer Grenadier game series
Unit Counter Data
Historical Name M26 Pershing Heavy Tank
Movement Class Mechanized
Movement Points 7
AFV Type Closed-top AFV - Tank
Armor Rating 5
Anti-tank Fire 8-8 8-8
Direct Fire 11-5 6-5
Overall Rating, 72 votes
5
4
3
2
1
3.74
Unit Rank: 407 of 1616

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (53)

Game Scenario Plays AARs Rating
Afrika 1944 09. Speed Bump 1 0 3
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Grossdeutschland 1946 09. Attack in the Ardennes 0 0 ---
Hammer & Sickle 22. Spearhead 0 0 ---
Hammer & Sickle 25. North German Plain 1 1 5
Hammer & Sickle 32. Third Echelon 1 1 3
Hammer & Sickle 33. Smoking Lightning 0 0 ---
Hammer & Sickle 36. Heavy Metal 1 1 5
Hammer & Sickle 37. Order of the October Revolution 0 0 ---
Red & White 06. Here Come the Yankees 0 0 ---
Red & White 07. Stabilize That Flank! 0 0 ---
Red & White 09. Probing for the Flank 0 0 ---
Red & White 10. Attrition Warfare 0 0 ---
Red & White 11. Armored Scrum 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Red & White 14. Destruction of the Red Banner 0 0 ---
Iron Curtain 02. Spearhead 2 1 3
Iron Curtain 05. North German Plain 4 3 4.5
Iron Curtain 12. Third Echelon 8 7 3.1
Iron Curtain 13. Smoking Lightning 1 1 3
Iron Curtain 16. Heavy Metal 2 2 4.5
Iron Curtain 17. Order of the October Revolution 1 1 3
Counter Attack 22. Surrounded on Hill 303 2 1 4
Counter Attack 23. The Bowling Alley 4 1 3.5
Counter Attack 24. Another Night 2 1 4
Counter Attack 28. Task Force Davidson 5 3 3.8
Counter Attack 35. Shield for Yongsan 2 1 3.5
Counter Attack 36. Yongsan Streetfight 2 1 4
Counter Attack 47. The Night Road 1 1 ---
Counter Attack 55. Pursuit 1 1 ---
Counter Attack 57. Delaying Action 2 1 4
Counter Attack 58. Task Force Lynch 2 1 3
Counter Attack 62. Race to P'yongyang 1 1 ---
Pusan Perimeter 42. Fall of Chinju 2 1 4
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 06. Lucky Charms 2 1 3
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 12. Stalking the Night Fantastic 4 3 4.3
Patton's Nightmare 15. Bitter Business 0 0 ---
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 19. Getting Desperate 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Secret Weapons 14. Maus Hunt 1 1 4
Secret Weapons 18. Through the Desert 1 1 3
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 18. They Were Wrong 3 1 3.7
Spearhead Division 19. The Cats Return 1 0 5
Spearhead Division 20. Wewer 2 1 3.5
Spearhead Division 21. Harste 2 1 4.5
Spearhead Division 23. Osterode 2 1 4.5

Display Games (10)

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