Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Guards T-34c

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34c for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34c for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34c for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 5
Anti-tank Fire 5-6 5-6
Direct Fire 8-4 4-4
Overall Rating, 121 votes
5
4
3
2
1
3.88
Unit Rank: 206 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (37)

Game Scenario Plays AARs Rating
Broken Axis 04. Târgu Frumos: The First Battle Scenario 2: Red Steamroller 2 0 4
Broken Axis 05. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 5 0 3.8
Broken Axis 09. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 1 1 4
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 13. Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack 2 0 4
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 2 1 4
Broken Axis 15. Târgu Frumos: The Second Battle Scenario 4: Questionable Effort 4 1 4
Broken Axis 17. Târgu Frumos: The Second Battle Scenario 6: Primary Objective 0 0 ---
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 ---
Broken Axis 19. Târgu Frumos: The Second Battle Scenario 8: Combined Arms 0 0 ---
Broken Axis 20. Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners 0 0 ---
Broken Axis 21. Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town 4 2 4.3
Broken Axis 27. Tashlyk Bridgehead Scenario 1: Opportunity Seized 3 1 4
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 3 1 4
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 1 1 4
Broken Axis 38. Operation Katja Scenario 6: South of Iepureni 1 1 5
Grossdeutschland 1944 10. On to Tarutyne 0 0 ---
Grossdeutschland 1944 11. Romania's Last Ride 0 0 ---
Grossdeutschland 1944 20. The Guards Attack 0 0 ---
Grossdeutschland at Kursk 49. Infantry Defends 0 0 ---
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Dogs of War 04. Kovjagi Station 1 1 3
South Flank 06. Swept Aside 4 3 3.8
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 08. Strongpoint Bol’shoe Maiachki 5 5 3.3
South Flank 10. Recon on the Run 14 8 3.5
South Flank 12. The Diehards 5 3 4
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 14. Pushing Hard 8 5 3.4
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 23. Flank Security 4 1 3
South Flank 33. Struggle at Storozhevoe 5 4 4.6
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 38. Dueling with Death’s Head 2 2 4.3

Display Games (6)

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