Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Soviet Union Guards T-34b

Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34b for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34b for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Soviet Union Guards T-34b for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 9
AFV Type Closed-top AFV - Tank
Armor Rating 4
Anti-tank Fire 5-6 5-6
Direct Fire 9-4 5-4
Overall Rating, 113 votes
5
4
3
2
1
3.66
Unit Rank: 501 of 1616
Additional Notes

This unit also appears as the T-34/76b in the Panzer Grenadier system.


Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (29)

Game Scenario Plays AARs Rating
Arctic Front 17. Black Day of the Finnish Army 2 0 3.5
Army Group South Ukraine 03. Expanding the Perimeter 1 1 4
Army Group South Ukraine 05. Not as Planned 4 3 3.8
Army Group South Ukraine 06. Consternation 3 2 4
Army Group South Ukraine 08. Panzer Lion I: The Main Thrust 1 1 4
Army Group South Ukraine 09. Panzer Lion II: Targu Frumos 3 3 4
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Heroes of the Soviet Union 16. Red Parachutes: Grigorovka 8 4 3.4
Heroes of the Soviet Union 18. Red Parachutes: Bukrin Bridgehead 3 1 3.3
South Flank 06. Swept Aside 4 3 3.8
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 10. Recon on the Run 14 8 3.5
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 14. Pushing Hard 8 5 3.4
South Flank 16. The Naked Warrior 3 3 3.3
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 23. Flank Security 4 1 3
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 38. Dueling with Death’s Head 2 2 4.3
Red Warriors 09. Luchesa River Valley Blues 1 0 ---
Tank Battles 01. Little Saturn #1: Recon in Force 4 2 3.3
Tank Battles 05. Little Saturn #5: Escape from Arbuzovka 4 2 2.2
Tank Battles 06. Little Saturn #6: Stand at Arbuzovka 1 0 5
Tank Battles 37. Operation MARS #25: Luchesa River Valley Blues III: The Bloody Nose 1 1 5
Tank Battles 38. Operation MARS #26: Luchesa River Valley Blues IV: Katov Resumes Attack 1 1 4
Tank Battles 40. Operation MARS #28: Luchesa River Valley Blues VI: Katov's Fire 1 1 3

Display Games (7)

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