Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Schutzstaffel SdKfz-9

Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-9 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-9 for Panzer Grenadier game series
Unit Counter Data
Historical Name Sonderkraftfahrzeug 9
Movement Class Mechanized
Movement Points 8
AFV Type Prime Mover
Armor Rating -1
Overall Rating, 231 votes
5
4
3
2
1
3.87
Unit Rank: 223 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Scenario List (56)

Game Scenario Plays AARs Rating
Dishonor Before Death 05. Montgardon Ridge 1 0 4
Dishonor Before Death 07. Spearhead Stymied 0 0 ---
Dishonor Before Death 08. Counterattack at Hill 32 0 0 ---
Dishonor Before Death 15. Veteran Militia 0 0 ---
Dishonor Before Death 16. Mortain 0 0 ---
Dishonor Before Death 24. Stalemate at Saint Barthelemy 0 0 ---
Dishonor Before Death 25. The High Ground 0 0 ---
Dishonor Before Death 27. Norman Switzerland 0 0 ---
Dishonor Before Death 28. North of Mortain 0 0 ---
Dishonor Before Death 29. Swamp Dragons 0 0 ---
Dishonor Before Death 30. Swiss Vacation 0 0 ---
First Axis 23. Depot Guard 3 1 3.3
First Axis 26. Slovak Surprise 1 1 3
Variant Panthers 01. Kursk - South Flank Scenario 5: Manhandled 1 1 3
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
South Flank 03. Attack of the Lifeguards 11 7 4.1
South Flank 04. Striking Back 9 4 3.6
South Flank 05. Manhandled 9 5 4.2
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 09. A Close Call 9 6 3.3
South Flank 12. The Diehards 5 3 4
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 18. Slip Sliding Away 2 3 3
South Flank 19. Misfire 4 2 3.6
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 21. Misfire III: Fortune Favors the Bold (or not) 4 4 4
South Flank 22. Then the Moment’s Gone 4 3 3.7
South Flank 23. Flank Security 4 1 3
South Flank 24. Linkup 3 2 3.8
South Flank 26. Death’s Head Stymied 6 3 3.3
South Flank 27. Who’ll Stop the Rain? 3 3 4.6
South Flank 30. The Day the Tigers Died 6 3 4
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 33. Struggle at Storozhevoe 5 4 4.6
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 35. Do or Die 2 1 4.3
South Flank 36. Watching Those Old Raindrops Fall 3 2 4.2
South Flank 37. Tiger Stomp 2 2 3.7
South Flank 38. Dueling with Death’s Head 2 2 4.3
South Flank 39. Daydream Believers 3 1 3.8
Liberation 1944 12. The Green Howards 2 1 3.5
Liberation 1944 22. Operation Goodwood: A Textbook Example 4 0 4
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Winter Soldiers 05. Striking Back 10 6 3.5
Winter Soldiers 07. Stymied 6 7 3.9
Winter Soldiers 08. One Last Attempt 2 3 2.7
Winter Soldiers 10. Turning the Tables 3 2 4.3
Winter Soldiers 17. A Manhay Christmas 7 5 4.4
Winter Soldiers 19. Tri le Chesling 4 4 3.7
Winter Soldiers 24. Back to Lutrebois 4 3 3.2
Winter Soldiers 28. Bois Des Corbeaux 1 1 4
Winter Soldiers 30. Last Gasp 5 3 3.4

Display Games (6)

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