Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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United States Army M12

Panzer Grenadier Headquarters Library Unit: United States Army M12 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M12 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: United States Army M12 for Panzer Grenadier game series
Unit Counter Data
Historical Name M12 155 mm Gun Motor Carriage
Movement Class Mechanized
Movement Points 6
AFV Type Open-top AFV - Self-propelled Artillery
Armor Rating 1
Anti-tank Fire 6-5 6-5
Indirect Fire 24-45 12-45
Overall Rating, 31 votes
5
4
3
2
1
3.39
Unit Rank: 1071 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Scenario List (35)

Game Scenario Plays AARs Rating
Afrika 1944 08. Road to Marrakesh 1 1 3
Afrika 1944 09. Speed Bump 1 0 3
Afrika 1944 11. Return of the Tiger 0 0 ---
Afrika 1944 12. Armor at Dawn 0 0 ---
Afrika 1944 15. Attacco di carri armati 0 0 ---
Afrika 1944 17. Ironsides and Ariete 0 0 ---
Afrika 1944 18. The Mother of All Battles 2 1 4
Hammer & Sickle 02. Hof Gap 0 0 ---
Hammer & Sickle 04. Resisting the Tide 0 0 ---
Hammer & Sickle 06. Breakout of the War Eagles 0 0 ---
Hammer & Sickle 10. Riders on the Storm 1 1 4
Hammer & Sickle 14. Battle Royale 0 0 ---
Hammer & Sickle 15. Through a Goose 0 0 ---
Hammer & Sickle 16. Ant Hill 0 0 ---
Hammer & Sickle 18. Chekhov's Lament 0 0 ---
Hammer & Sickle 20. Last Redoubt 0 0 ---
Red & White 13. Split Them in Two 0 0 ---
Invasion of Germany 14. On the Donnerberg 1 1 3
Invasion of Germany 15. Off the Donnerberg 0 0 ---
North of Elsenborn 09. On the Donnerberg 5 3 3
North of Elsenborn 10. Off the Donnerberg 3 2 3
Patton's Nightmare 02. Kick Down the Door 2 1 2.5
Patton's Nightmare 04. Crunch 0 0 ---
Patton's Nightmare 05. Midnight Cowboy 0 0 ---
Patton's Nightmare 07. Slim Pickings 0 0 ---
Patton's Nightmare 11. Gingerbread Houses 2 2 3.5
Patton's Nightmare 16. King of the Hill 0 0 ---
Patton's Nightmare 18. Slog 0 0 ---
Patton's Nightmare 20. Bloody Sunrise 0 0 ---
Spearhead Division 02. Enter the Buffaloes 3 1 3.7
Spearhead Division 04. All In 2 1 4.5
Spearhead Division 07. Munsterbusch 1 0 4
Spearhead Division 13. It Starts 2 1 4
Spearhead Division 14. Altenkirchen 1 0 3
Spearhead Division 20. Wewer 2 1 3.5

Display Games (7)

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