Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Schutzstaffel SPW-251

Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SPW-251 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SPW-251 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SPW-251 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SPW-251 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SPW-251 for Panzer Grenadier game series
Unit Counter Data
Historical Name Schützenpanzerwagen Sd.Kfz. 251 (Sonderkraftfahrzeug 251)
Movement Class Mechanized
Movement Points 8
AFV Type Open-top APC
Armor Rating 0
Direct Fire 5-5
Overall Rating, 383 votes
5
4
3
2
1
3.73
Unit Rank: 416 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Scenario List (84)

Game Scenario Plays AARs Rating
49th Mountain Corps 11. Militia Activity 2 0 3
Beyond Normandy 03. Operation Epsom, The First Day 3 2 3.3
Beyond Normandy 20. 28 June : Battle For The Corridor 0 0 ---
Beyond Normandy 22. Hohenstaufen Attacks 1 0 1
Beyond Normandy 26. Night Attack : Frundsberg 1 0 4
Beyond Normandy 27. Night Attack : Hohenstaufen 1 0 3
Beyond Normandy 28. Night Attack : II SS Panzer Corps 1 1 5
Beyond Normandy 29. JUPITER : 130th Brigade 2 0 4
Beyond Normandy 30. JUPITER : 129th Brigade 2 2 3.5
Beyond Normandy 31. JUPITER : 46th Brigade 1 1 3
Beyond Normandy 32. Operation JUPITER : AM 1 1 4
Black SS 03. Another Crack at Them 3 1 4
Black SS 27. Back to the Junction 1 1 5
Black SS 28. Stalemate at St. Barthelemy 3 3 3.4
Dishonor Before Death 05. Montgardon Ridge 1 0 4
Dishonor Before Death 07. Spearhead Stymied 0 0 ---
Dishonor Before Death 16. Mortain 0 0 ---
Dishonor Before Death 17. Late Life Guards 0 0 ---
Dishonor Before Death 23. Open Flank 0 0 ---
Dishonor Before Death 25. The High Ground 0 0 ---
Dishonor Before Death 27. Norman Switzerland 0 0 ---
Dishonor Before Death 29. Swamp Dragons 0 0 ---
Elsenborn Revised 13. Help Arrives 0 0 ---
Elsenborn Revised 21. Carolina Fury 0 0 ---
Elsenborn Revised 22. Bastard Tanks 0 0 ---
Elsenborn Revised 25. Spearhead 0 0 ---
Elsenborn Revised 26. Parker's Crossroads 0 0 ---
Elsenborn Ridge 11. St. Vith: Help Arrives 15 6 3.8
Elsenborn Ridge 14. Roosevelt's SS 11 4 3.9
Elsenborn Ridge 19. Bastard Tanks 15 6 4
Elsenborn Ridge 24. Spearhead 7 3 2.9
Elsenborn Ridge 26. Parker's Crossroads 8 3 3.6
First Axis 26. Slovak Surprise 1 1 3
Variant Panthers 01. Kursk - South Flank Scenario 5: Manhandled 1 1 3
Variant Panthers 02. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 03. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 04. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 05. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Heavy Metal 06. Stop the Steel 0 0 ---
Dogs of War 01. Death's Head at Oleksandrivka 1 1 4
Dogs of War 02. Murafa Bridgehead 1 1 3
Dogs of War 04. Kovjagi Station 1 1 3
South Flank 02. Gremuchii Town 23 14 3.7
South Flank 03. Attack of the Lifeguards 11 7 4.1
South Flank 05. Manhandled 9 5 4.2
South Flank 06. Swept Aside 4 3 3.8
South Flank 07. Strongpoint Yakovlevo 4 3 4.5
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 15. Stopping the Onslaught 11 6 3.2
South Flank 17. Live and Let Die 8 4 3.4
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 22. Then the Moment’s Gone 4 3 3.7
South Flank 24. Linkup 3 2 3.8
South Flank 27. Who’ll Stop the Rain? 3 3 4.6
South Flank 30. The Day the Tigers Died 6 3 4
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 33. Struggle at Storozhevoe 5 4 4.6
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 35. Do or Die 2 1 4.3
South Flank 37. Tiger Stomp 2 2 3.7
South Flank 38. Dueling with Death’s Head 2 2 4.3
South Flank 39. Daydream Believers 3 1 3.8
Liberation 1944 08. Seeds of Defeat 5 2 3.4
Liberation 1944 23. Operation Goodwood: Beyond Fours 2 0 4.5
Liberation 1944 35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
Liberation 1944 36. Operation Bluecoat: Tigers West 3 0 3.3
Liberation 1944 40. Guards Armoured Division 2 1 4.5
Liberation 1944 41. Viessoix 2 1 4
North Wind 05. Purple Heart Lane 2 0 3
North Wind 10. Hellcats Boxed 1 0 3
Panzer Lehr 2 12. An Urban Legend is Born 1 0 4
Winter Soldiers 01. Fuel Stop: Bullingen 16 8 3.1
Winter Soldiers 02. Failed Orders 20 9 3.1
Winter Soldiers 03. A Dicey Proposition 12 8 3.4
Winter Soldiers 05. Striking Back 10 6 3.5
Winter Soldiers 06. Hot Time at Trois Ponts 5 2 3.8
Winter Soldiers 07. Stymied 6 7 3.9
Winter Soldiers 08. One Last Attempt 2 3 2.7
Winter Soldiers 10. Turning the Tables 3 2 4.3
Winter Soldiers 13. Schnellgruppe Knittel 8 6 4
Winter Soldiers 16. First Action 8 5 3.1
Winter Soldiers 17. A Manhay Christmas 7 5 4.4
Winter Soldiers 30. Last Gasp 5 3 3.4

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