Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germany Schutzstaffel SdKfz-7

Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-7 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-7 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-7 for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Germany Schutzstaffel SdKfz-7 for Panzer Grenadier game series
Unit Counter Data
Historical Name
Movement Class Mechanized
Movement Points 9
AFV Type Prime Mover
Armor Rating 0
Overall Rating, 213 votes
5
4
3
2
1
3.78
Unit Rank: 343 of 1616
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Scenario List (47)

Game Scenario Plays AARs Rating
Dishonor Before Death 15. Veteran Militia 0 0 ---
Dishonor Before Death 16. Mortain 0 0 ---
Dishonor Before Death 18. Hedgerow Hell 0 0 ---
Dishonor Before Death 24. Stalemate at Saint Barthelemy 0 0 ---
Dishonor Before Death 25. The High Ground 0 0 ---
Dishonor Before Death 30. Swiss Vacation 0 0 ---
Elsenborn Revised 23. Night of the Long Knives 0 0 ---
Elsenborn Revised 29. The Small Solution 0 0 ---
Elsenborn Revised 34. Return to Parker's Crossroads 0 0 ---
Elsenborn Ridge 20. Night of the Long Knives 15 7 3.6
Elsenborn Ridge 29. The Small Solution 4 2 3.8
Elsenborn Ridge 34. Return to Parker's Crossroads 6 2 3.3
Grossdeutschland 1944 20. The Guards Attack 0 0 ---
Variant Panthers 1. Kursk - South Flank Scenario 5: Manhandled 1 1 3
Variant Panthers 2. Kursk - South Flank Scenario 6: Swept Aside 1 1 4
Variant Panthers 3. Kursk - South Flank Scenario 13: Where Have All the Soldiers Gone? 1 1 5
Variant Panthers 4. Kursk - South Flank Scenario 20: Misfire II: Nepkhaevo 1 1 5
Variant Panthers 5. Kursk - South Flank Scenario 34: With Reckless Abandon 1 1 3
Heavy Metal 6. Stop the Steel 0 0 ---
South Flank 1. Berezov Bound 26 10 3.5
South Flank 4. Striking Back 9 4 3.6
South Flank 5. Manhandled 9 5 4.2
South Flank 6. Swept Aside 4 3 3.8
South Flank 7. Strongpoint Yakovlevo 4 3 4.5
South Flank 9. A Close Call 9 6 3.3
South Flank 11. Strongpoint Yakovlevo II 8 4 3.1
South Flank 12. The Diehards 5 3 4
South Flank 13. Where Have All the Soldiers Gone? 7 5 4.1
South Flank 18. Slip Sliding Away 2 3 3
South Flank 19. Misfire 4 2 3.6
South Flank 20. Misfire II: Nepkhaevo 6 4 4.4
South Flank 21. Misfire III: Fortune Favors the Bold (or not) 4 4 4
South Flank 22. Then the Moment’s Gone 4 3 3.7
South Flank 23. Flank Security 4 1 3
South Flank 24. Linkup 3 2 3.8
South Flank 26. Death’s Head Stymied 6 3 3.3
South Flank 27. Who’ll Stop the Rain? 3 3 4.6
South Flank 31. They’ll Take Your Life 2 1 4.3
South Flank 32. Purple Haze 4 3 4.5
South Flank 33. Struggle at Storozhevoe 5 4 4.6
South Flank 34. With Reckless Abandon 3 2 3.8
South Flank 36. Watching Those Old Raindrops Fall 3 2 4.2
South Flank 37. Tiger Stomp 2 2 3.7
South Flank 38. Dueling with Death’s Head 2 2 4.3
South Flank 39. Daydream Believers 3 1 3.8
North Wind 5. Purple Heart Lane 2 0 3
North Wind 7. Hellcats Return 0 0 ---

Display Games (8)

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