Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Japan Imperial Japanese Army Shin

Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army Shin for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army Shin for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army Shin for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army Shin for Panzer Grenadier game series Panzer Grenadier Headquarters Library Unit: Japan Imperial Japanese Army Shin for Panzer Grenadier game series
Unit Counter Data
Historical Name Type 97 Shinhōtō Chi-Ha
Movement Class Mechanized
Movement Points 8
AFV Type Closed-top AFV - Tank
Armor Rating 1
Anti-tank Fire 3-6 3-6
Direct Fire 6-5 3-5
Overall Rating, 62 votes
5
4
3
2
1
3.92
Unit Rank: 146 of 1747
Additional Notes

Display Relevant AFV Rules

AFV Rules Pertaining to this Unit
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Scenario List (33)

Game Scenario Plays AARs Rating
Dragon Rampant 08. Highway 2 0 0 ---
Armor on Saipan 01. Massed Armor 2 1 4.5
Marianas 1944 28. Night of the Tank 4 2 3.2
Nihon Silk 10. San Manuel and the 2nd Armor 4 2 4.4
Pacific Armor 01. Tanks in the Barrio 2 2 3.5
Pacific Armor 02. Firefight at Binalonan 2 2 3.5
Pacific Armor 03. Ambush at Urdaneta 2 2 4
Pacific Armor 04. First Probe at San Manuel 1 1 ---
Pacific Armor 05. The Defense of San Manuel 1 1 ---
Pacific Armor 06. Morning in San Manuel 1 1 ---
Pacific Armor 07. The Empire Strikes Back 1 1 ---
Pacific Armor 09. Counterattack at Fort Stotsenberg 1 1 ---
Pacific Armor 10. Ho-Ro Rampage 1 1 ---
Pacific Armor 11. Behind Whose Lines? 1 1 ---
Pacific Armor 12. Wading Through Shit at Umingan 1 1 ---
Pacific Armor 13. First Clash at Lupao 1 1 ---
Pacific Armor 14. Lupao Again 1 1 ---
Pacific Armor 15. Escape from Lupao 1 1 ---
Pacific Armor 16. Roadblock at Muñoz 1 1 ---
Pacific Armor 17. Ruins of Muñoz 1 1 ---
Pacific Armor 18. Escape from Muñoz 1 1 ---
Pacific Armor 19. Abrupt Meeting in the Central Valley 1 1 ---
Pacific Armor 20. Lingayen Beachhead 1 1 ---
Pacific Armor 21. Stout Defense at Muñoz 1 1 ---
Pacific Armor 22. Counterattack at Muňoz 1 1 ---
Saipan 1944 10. Tanks in the Jungle 7 4 4.3
Saipan 1944 25. Armor After Dark 5 2 3.8
Saipan 1944 26. Overlooking Radio Road 12 3 3.6
Saipan 2 11. Tank Battle on Saipan 1 1 ---
Saipan 2 26. Warehouse Find 1 1 ---
Saipan 2 29. The Emperor’s Sword 1 1 ---
Waltzing Matilda 06. Steel Springs 4 3 4.8
Waltzing Matilda 10. Hurling Down the Track 2 1 3.5

Display Games (8)

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