A Slow Grind | ||||||||||||||
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For the Americans to win, they must capture two entrenchments. Nothing else matters. One of the entrenchments the Japanese are tasked to defend is in open ground, and thereby subject to continuous aerial and bombardment attack. This fact, combined with my smaller force, convinced me that my best chance as the Japanese was to forfeit the forward entrenchment and expend all my efforts defending all the others. In other word - play for the draw. Peter did well to grind away at my beleaguered troops from all sides. He finally captured his second entrenchment on the 3rd to last turn. My last, desperate counter-assault was cut to ribbons with no survivors. Utterly defeated, the Japanese surrendered. Hidden units played no meaningful role in the scenario, so this would be suitable for solo play. |
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