Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Restoring the Line NOT
Author waynebaumber (Japan)
Method Dual Table Setup + Voice Chat
Victor Japan
Participants Brett Nicholson (AAR)
Play Date 2014-04-24
Language English
Scenario Guad013

My first FtF Pacific battle, I took one look at this scenario and realised that it heavily balanced the Japanese. However with only 9 turns, FOW on 14 or more and after only 1 mutual activation and a low counter density I offered Brett the chance to play both side. I took the Japanese in the first game. I put a killer stack in the main target hex, this was a MG, INF and 10-1-1 leader which could throw out some considerable fire power. The American raiders advanced forward and got hit by some excellent shooting from the above stack and very unluckily also hit by friendly fire. In 3 turns there were 4 step losses and the game was lost for the US. In fact the Sons of Nippon went on the offensive and drove the survivors back. In the final turns the Raiders hit back and successfully eliminated 1 whole step of Jap INF. This at least made Bret feel better. Far too unbalanced for my liking although we had fun playing this mainly due to some strange die rolls. E.G The friendly fire episode which took 1 step and the fact that the Japanese when they went on the attack kept failing morale checks. Even the reduced raider firing on the 7 chart got a X result!

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