Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Restoring the Line NOT
Author waynebaumber (Japan)
Method Dual Table Setup + Voice Chat
Victor Japan
Participants Brett Nicholson (AAR)
Play Date 2014-04-24
Language English
Scenario Guad013

My first FtF Pacific battle, I took one look at this scenario and realised that it heavily balanced the Japanese. However with only 9 turns, FOW on 14 or more and after only 1 mutual activation and a low counter density I offered Brett the chance to play both side. I took the Japanese in the first game. I put a killer stack in the main target hex, this was a MG, INF and 10-1-1 leader which could throw out some considerable fire power. The American raiders advanced forward and got hit by some excellent shooting from the above stack and very unluckily also hit by friendly fire. In 3 turns there were 4 step losses and the game was lost for the US. In fact the Sons of Nippon went on the offensive and drove the survivors back. In the final turns the Raiders hit back and successfully eliminated 1 whole step of Jap INF. This at least made Bret feel better. Far too unbalanced for my liking although we had fun playing this mainly due to some strange die rolls. E.G The friendly fire episode which took 1 step and the fact that the Japanese when they went on the attack kept failing morale checks. Even the reduced raider firing on the 7 chart got a X result!

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