Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Raiders of the lost cause
Author Brett Nicholson (United States)
Method Dual Table Setup + Voice Chat
Victor Japan
Participants waynebaumber (AAR)
Play Date 2014-04-24
Language English
Scenario Guad013

I was dreading this scenario days before playing it but Wayne and I decided that we would switch sides and play it twice in one session. This first play I got the Americans. Outnumbered 2-1 and on the attack to seize control of two Japanese positions deep in the jungle. Well, in short, the raiders got hammered in the first two turns losing 4 steps which met one of the Japanese victory conditions; most from opportunity fire but one raider step was lost from friendly fire after I attempted to bombard a position with OBA! It honestly couldn't have gone much worse for the marines. Then, to make matters worse the Japanese go on the offensive with assaults and the americans get driven back. The only thing I managed to do was protect hex #0506 from falling under Japanese control more by accident than intention. All nine turns were played out but the raiders never even got close to making any assaults on either Japanese position. One funny thing did occur though. I had forgotten about one reduced raider unit left behind without a leader in hex #0506 and that one reduced unit managed to eliminate a step of Japanese infantry advancing on it's position with opportunity fire, causing the only Japanese step loss of the battle. This scenario wasn't the worst I've played in 'Guadalcanal' and had it's moments, but the balance of it heavily favoring the Japanese only merits a "2" rating. Next Wayne and I flipped the leaders and changed sides to see if he could do any better with the raiders.

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