Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Really Russian Marginal Victory
Author gulatum (Germany)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants davidthedad (AAR)
Play Date 2013-07-01
Language English
Scenario KurS005

My opponent very generously termed the outcome a draw- but the Russians inflicted 30 steps of losses on the Germans and kept them from clearing the road- specifically the LAST road hex of the last board on the last turn. It was extremely frustrating to play what was for the Germans a complete and utter walkover only to have fog of war rolls steal away those precious activations when they were most needed.

Playing with fog of war rolls definitely creates problems for whoever is on the offensive- as the German I had to prioritize constantly, and although I think I've gotten slightly better at doing so, I still encountered great difficulty bringing up supporting artillery pieces. There were even leaders and units who just fell by the wayside during the course of the game. I simply didn't have the opportunity to get them back into play.

The Germans barreled over the Russians, once they caught up with them. Although it doesn't seem necessary, the Germans need to basically wipe out the Russians where he can find them. One cannot just leave Russians behind the front lines- they could be used to deny victory conditions.

This scenario wasn't really a fight so much as it was a set-piece exercise on coordinating leaders and mobilizing massive numbers of men and machines in the most useful fashion that fate allowed.

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