Author |
davidthedad
(Soviet Union) |
Method |
Dual Table Setup + Voice Chat |
Victor |
Draw |
Participants |
gulatum (AAR) |
Play Date |
2013-07-01 |
Language |
English |
Scenario |
KurS005
|
I played a delaying tactic for the whole game. This was the first scenario were not until the very last shot was fired, was the winner decided. The Soviets lost all but 3 steps (a full smg and a reduced smg) located in an entrenchment at the east end of the road surrounded by 5 german tanks. It was a brutal way to play always retreating, firing only those units that were safely distant from the Germans. Also it took 3 to 3 1/2 hours per turn, way to long when you are just sitting there watching the Germans crawl forward destroying all within their reach each turn. With the occasional good roll the Soviets were able to destroy the required 30 steps to stop any chance of a Major Victory by the Germans. The Soviet minor victory was owed to the gods of war. The delaying tactic only worked because there was not another option. This scenario, even with the glorious final result, drags one to the pit of hell and dumps you in. By the way the minefields were placed to make the road unless to the Germans and the entrenchments were almost all on board 38 (east end) so that the Germans could not use them as shelter.
|
David,
You say you won a minor victory but the result is shown as a Draw ?