Author |
davidthedad
(Soviet Union) |
Method |
Dual Table Setup + Voice Chat |
Victor |
Soviet Union |
Participants |
gulatum (AAR) |
Play Date |
2012-08-10 |
Language |
English |
Scenario |
EFDx045
|
The Victory Conditions determined the initial setup of the Soviets (The Romanian wins if at the end of play no Soviet unit occupies or can reach with direct fire any hex of the east-west road and no Soviets occupies any town hex. The Soviets need to eliminate at least 12 Romanian steps. Entrenchments were built all city squares occupied by 3 mortars and 3 hmgs in the city on the southeast corner. Directly northwest of the city entrenchments were placed in all spaces of the field by all the remaining units. As soon as the romanians arrived on the scene, The Soviets vacated the city and joined the rest in the field leaving a lone leader in the to spot. Since we play double blind, the Romanians had no idea the city was defenseless. The initial attack of the Romanians was a mass attack on the northwest corner of the field on an entrenchment support by the surrounding 8 entrenchments. After their initial success assaulting the corner, the demoralized troops left the assault square and were replaced by fresh troops. The Kommissar worked his magic on the demaoralized troops and The Romanians needed to withdraw to avoid a very early death. The Soviets counter-attacked but never left the field and the game was won as dead Romanians piled up next to the field and its entrenched edges. Sometimes you win by playing only not to lose.
|