Author |
waynebaumber
(Germany) |
Method |
Dual Table Setup + Voice Chat |
Victor |
Soviet Union |
Participants |
captwoosey (AAR) |
Play Date |
2012-01-14 |
Language |
English |
Scenario |
RtBr028
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This is a small compact scenario. Played over one board (17) the Germans enter form the south and have to control more town hexes than the Soviets by the end of the game. The Germasn outnumber the Soviets but have lower morale and in our game rather insipid leadership (thanks Vince). They also have communication issues which makes it harder to activate lower ranking leaders. The Russkie's under the leadership of Joesph Ladd are guards units with good leaders (thanks Vince) and the SGT Hero of the Soviet Union who never fails a morale check.
The Soviet set up split over the two town with some dug in units acting as breakwaters to slow the German advance up. The Germans came on in two groups the main group advancing on the board edge the other much smaller advancing in the middle in order to keep the enemy units split.
The HMG platoon led by the intrepid SGT was overrun quite quickly but the said Hero of the Soviet Union managed to escape and evade several German attempts to capture him and scuttle back into the main town.
Accurate Soviet fire had stopped the middle German attack cold with one GREN platoon destroyed and the HMG unit with them spending the rest game being either disrupted of demoralised. The Guards units to reinforce the large town which was coming under some pressure.
However here is where the poor German morale kicked in and although casualties were light, at one stage most of the German force were disrupted including all their leaders. This prevented any real coordinated attack and by the end of the game only two town hexes were not controlled by the Soviets.
This scenario though simple is good fun and just what was needed on a cold Jan morning, played in just about three hours its an ideal starter scenario but with enough options for replays. Play it.
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