Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
A tough start for the US which ended up in failure!
Author Brad_Newcomer (United States)
Method Face to Face
Victor Germany
Participants ravensworth (AAR)
Play Date 2024-04-28
Language English
Scenario AirI006

The US naval bombardment proved to be quite ineffective as the GER player successfully rolled to maintain their extra units at setup. This allowed the GER side to defend both city hexes with sufficient forces to stymie the US attack that ensued.

US also lost their 2nd Lt early in the scenario, and their Lt Col was "called away" in turn #11. This left the US side with one 1st Lt leader trying to manage an assault on town hex 0803. Overall, the US just couldn't gain enough momentum to weaken the GER defenders in that town hex and threw a last-ditch effort assault on that town hex on Turn 13.

In the end, the US side spent most of its time trying to rally it's disrupted and demoralized units in the assault hex over quite a few turns. The end result at the end of the scenario was the US side having only a full-strength PARA unit, a half-step PARA unit, and a disrupted 1st Lt leader in the assault town hex. The US also had a half-step PARA unit in good order two hexes away that couldn't be mobilized due to not having enough leaders to go around.

Overall, quite a fun little scenario that went quickly for both of us. With the GER rolling well at the begging and getting their 75mm gun and GREN unit made the US victory conditions quite unattainable. Furthermore, when the US lost a leader early on, and a 2nd leader being "called away", it became a good illustration of how important having enough leaders is to being able to attack and progress towards your objectives and victory conditions. Without enough leaders in play, the US was left with very few options by turn 11.

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