Sitzball on a Tetter-Totter | ||||||||||||||
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This is a fun little scenario with some quite obvious problems at the outset. The German objective is first to get a bridge. If unable to that kill a couple of steps. The Allies have exactly the opposite objectives. In our game the I (the Allies) blew the bridges right off. Neither side could claim a major victory at that point. I now moved to contain the German potential crossings. The foot-bridges in the British sector were quickly demolished and the French bridges north of the main town were too. The Germans reached the southern about the same time as the French did. A valiant attempt to destroy the bridge in the marsh failed with step losses giving the Germans a minor victory. I tried to balance my losses by inflicting the same on the Germans was unsuccessful. I got long range shots at the PzII. One hit would have taken the game back to a draw. Parting shots at the withdrawing Germans did not slow them enough. That's how the game ended on turn 8. While this is a fun scenario, especially with the race against time and luck at the start, it is ultimately very brittle. |
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