Foot Bridges in the Gloaming | ||||||||||||||
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This was a 2-session play-through with the cunning, Peter Lloyd, who played the Allied side. I played the headlong Germans of the 7th Panzer Division. It was a disappointing scenario that was at least fun to play with a wily and enthusiastic opponent. Since this scenario began at 0400 hours the first few turns were played using the night rule, and it would have been good to have the Strategic Movement optional rule be part of the scenario special rules, to ensure that there would at least be a chance for the German side to capture the required bridge before daylight. In our play, we both forgot to include the strategic movement rule, but we did play using the defense-favoring FOW rule. The Axis objective was to take at least one railroad, or paved road bridge hex across the Siene. The Germans were not able to do this. although when we called the game, they were in position to take and hold at least one of the foot bridges on the western portion of this somewhat confusing map. Unfortunately, though not spelled out in the rules, foot bridges do not count for victory conditions. By the end of 7 turns, only 2 steps had been lost by the French force, and none for the Germans in spite of a couple of long-range AT shots at Rommel's Pz-II! This resulted in a VERY minor German victory. |
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