Drudgery! | ||||||||||||||
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Did anyone play test this scenario? The sheer weight of numbers on the Moroccan side with 16 tuns make this inevitable on the outcome. The only chance I saw in this as the Germans was to hopefully get the initiative and take town hexes on the first turn to gain the defense bonuses. I did so but it still did not matter. The scenario needed either different victory conditions or a casualty limit on the Moroccans. This simply turned into a slow drudgery of watching the Moroccans assault across the map. Gadz! I hate scenarios like this. But the reason why I gave it a 2 is that it might be, just might, be interesting to play solo. Note: We played this with the red Moroccan counter thus giving the Moroccans the stronger ESC counters. This may make a difference in balance. My complaint with this kind of scenario is there is not much for the defending player to do except take a turn-by-turn dice rolling beating. Not much fun. |
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3 Comments |
FWIW the Division Marocaine set has its own library entry for recording plays when using their upped stats. At least I think thats the distinction.
Thanks for playing this scenario. As I stated in PG-HQ post available at :http://www.pg-hq.com/comms/showthread.php?tid=947&pid=11138&highlight=Leonard#pid11138 I really think the developer messed up with the victory conditions. Sorry for that and I hope (?) the original VC conditions to be better !
Philippe Leonard
Thanks Philippe. Those VCs would change the scenario much, hopefully for the better.