Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Les Miserables
Author treadasaurusrex (France)
Method VASSAL
Victor France
Participants Blackcloud6 (AAR)
Play Date 2021-12-29
Language English
Scenario FaoF021

Here is yet another unplaytested scenario with a number of relatively unexamined issues. For example, should the Moroccan infantry be represented by ESC counters (4-3) from the 1ere Marocaine Division counter set, or should the French ground troops be represented by French metropolitan INF (3-3) counters? If the former, does this make the game unbalanced in favor of the French side as some have suggested, or would the results possibly be closer to the reality of the actual historical situation. In our playthrough, my aggressive opponent played the Germans in his usual steadfast and opportunistic manner. The German Commander siezed the iniative at the start of the game and occupied advanced, town hex positions within Gembloux. This discumbobulated the initial French op plan and forced a series of right flank moves to try and get around the edge of the central German thrust. We played with the consolidation and the smoke rules and without the dreaded fog of war rule. Repeated French morale failures marred French attempts at comprehensive close assault sequencing.

In this play-through, the strength and weight of the Moroccan side's ESC infantry told the story as the game progressed. This scenario would definitely be improved in terms of play balance with modified victory conditions with a casualty limit on the French side.

This was a 4-session online match, that we ended on game turn 8, with a concession by the German Commander. At the time, the step losses were: 27 for Germans and 13 for the French, mostly reflecting dice rolling luck for the French in our first 2 online sessions. I doubt that the French side would have scored a victory if we had played the full 16-turn scenario, even with the ESC infantry units, given my penchant for bad morale and combat die rolls. In hindsight, it seems to me that a costly & frustrating French defeat was more or less inevitable with the published victory conditions. There is no way to play for a draw.

In short, I agree with my opponent's comments and the rating of a 2 for this one, although it probably deserves a 1 if played in face-to-face, online mode.

1 Comment
2022-01-12 16:16

Thanks for playing this scenario. As I stated in PG-HQ post available at :http://www.pg-hq.com/comms/showthread.php?tid=947&pid=11138&highlight=Leonard#pid11138 I really think the developer messed up with the victory conditions. Sorry for that and I hope (?) the original VC conditions to be better !

Philippe Leonard

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