Panzer Grenadier Battles on May 20th:
Division Marocaine #4 - 1940: Fall of France Scenario 32: A Bridgehead Too Far Parachutes Over Crete #14 - Mournies
Fall of France 1 #32 - A Bridgehead Too Far Parachutes Over Crete #15 - Engineer Drop
Fall of France 2 #35 - Moroccans at the Bridge Parachutes Over Crete #16 - Late Effort
Heraklion #3 - Cretan Fury Parachutes Over Crete #17 - Engineer Breakout
Parachutes Over Crete #1 - Hill 107 Parachutes Over Crete #30 - East of the Airfield
Parachutes Over Crete #2 - By the Tavronitis Parachutes Over Crete #31 - Ready and Waiting
Parachutes Over Crete #3 - The Assault Regiment's Assault Parachutes Over Crete #32 - Second Parachute Regiment
Parachutes Over Crete #4 - A Pitiful Response Parachutes Over Crete #33 - Police Academy
Parachutes Over Crete #5 - Hostile Reception Road to Dunkirk #10 - Piper to the End
Parachutes Over Crete #10 - Agia Road to Dunkirk #11 - The Station Rifles
Parachutes Over Crete #11 - Drifters Swallows of Death #9 - Bridgehead on the Escaut
Parachutes Over Crete #12 - Pink Hill Swallows of Death #24 - The Locquignol Clearing
Parachutes Over Crete #13 - Ayia Prison Swallows of Death #25 - Out of the Mormal Forest
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Over the Hills and Far Away Scenario 3: Templeton's Crossing, The Last Day
Kokoda Campaign #19
(Attacker) Australia vs Japan (Defender)
Formations Involved
Australia 14th Infantry Brigade
Australia 25th Infantry Brigade
Japan 144th Infantry Regiment
Display
Balance:



Overall balance chart for KoCa019
Total
Side 1 2
Draw 1
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
4.33
Scenario Rank: --- of 915
Parent Game Kokoda Campaign
Historicity Historical
Date 1942-10-14
Start Time 08:00
Turn Count 16
Visibility Day
Counters 69
Net Morale 0
Net Initiative 1
Maps 2: 34, 35
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 162
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Breakout
Delaying Action
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Terrain Mods
Scenario Requirements & Playability
Kokoda Campaign Base Game
Introduction

Superior numbers had allowed the Japanese to hold the line against three days of attacks by 25th Brigade. But attrition and short supplies were taking their toll. When Australian reinforcements entered the battle on the fourth day, Maj. Gen. Horii sent orders to hold the line for one more day while a fallback position at Eora Creek was established.

Conclusion

By the end of the fourth day, the outnumbered Japanese defenders were exhausted and barely holding on. Having succeeded in following their orders, they would pull out during the night and fall back to the position at Eora Creek. Before battle would be joined again, an entirely new Australian force would take over the pursuit.


Display Order of Battle

Australia Order of Battle
Army
Japan Order of Battle
Imperial Japanese Army

Display AARs (1)

Templeton's Crossing, The Last Day
Author Juiceman
Method Solo
Victor Australia
Play Date 2021-08-29
Language English
Scenario KoCa019

Tough scenario for the Aussies, not only do they need to capture the three remaining villages but get at least 10 steps onto map 35 trail hexes

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