Panzer Grenadier Battles on May 20th:
Division Marocaine #4 - 1940: Fall of France Scenario 32: A Bridgehead Too Far Parachutes Over Crete #14 - Mournies
Fall of France 1 #32 - A Bridgehead Too Far Parachutes Over Crete #15 - Engineer Drop
Fall of France 2 #35 - Moroccans at the Bridge Parachutes Over Crete #16 - Late Effort
Heraklion #3 - Cretan Fury Parachutes Over Crete #17 - Engineer Breakout
Parachutes Over Crete #1 - Hill 107 Parachutes Over Crete #30 - East of the Airfield
Parachutes Over Crete #2 - By the Tavronitis Parachutes Over Crete #31 - Ready and Waiting
Parachutes Over Crete #3 - The Assault Regiment's Assault Parachutes Over Crete #32 - Second Parachute Regiment
Parachutes Over Crete #4 - A Pitiful Response Parachutes Over Crete #33 - Police Academy
Parachutes Over Crete #5 - Hostile Reception Road to Dunkirk #10 - Piper to the End
Parachutes Over Crete #10 - Agia Road to Dunkirk #11 - The Station Rifles
Parachutes Over Crete #11 - Drifters Swallows of Death #9 - Bridgehead on the Escaut
Parachutes Over Crete #12 - Pink Hill Swallows of Death #24 - The Locquignol Clearing
Parachutes Over Crete #13 - Ayia Prison Swallows of Death #25 - Out of the Mormal Forest
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Argostoli: Edelweiss Stained
Edelweiss: Expanded #23
(Defender) Italy vs Germany (Attacker)
Formations Involved
Germany 1st Gebirgs Division
Italy 16ยบ Reggimento Fanteria "Savona"
Display
Balance:



Overall balance chart for EdlX023
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
1
Scenario Rank: --- of 915
Parent Game Edelweiss: Expanded
Historicity Historical
Date 1943-09-22
Start Time 06:00
Turn Count 16
Visibility Day
Counters 39
Net Morale 0
Net Initiative 1
Maps 2: 10, 14
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 144
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Scenario Requirements & Playability
Afrika Korps Counters
Battle of the Bulge Maps
Edelweiss: Expanded Base Game
Eastern Front Counters
Road to Berlin Maps
Introduction

For days the fighting raged on Cephalonia, with the Acqui Division's six battalions holding their own against five better-armed German ones. Using their greatest advantage - mobility - the Germans set out on a long flank march through the rugged hills in the center of the island, to strike the capital from the south. During the 20-hour march the Germans overran a compound where the Italians held 470 Germans prisoner. All had been treated well - a fact that only highlights the crimes that followed.

Conclusion

After breaking through Italian lines south of Argostoi, the Germans took the town from several directions. When resistance ceased, the massacres began. The Germans had already killed 75 officers and 2,000 soldiers (many after they had surrendered). Acqui's leaders apparently did not realize the extent of German crimes, and directed their troops to yield. Another 155 officers and 4,700 men were murdered after Acqui headquarters capitulated. Gandin, 193 of his officers and 17 sailors were shot by firing squad over the next few days.


Display Order of Battle

Germany Order of Battle
Heer
Italy Order of Battle
Regio Esercito
  • Towed

Display AARs (1)

Italians weren't even a speed bump...
Author dricher (Germany)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2015-12-27
Language English
Scenario EdlX023

My opponent and I went into this scenario expecting it to be completely unbalanced. A superior German force with a higher morale and significant airpower hitting a small Italian contingent trying to block a wide frontage. Still, in an attempt to reduce the number of unplayed scenarios my opponent agreed to take the seemingly hapless Italians. We wanted a short scenario so we could play C&C Napoleonics before I had to leave, and we expected this to be a quick play.

The Italians set up four positions across the board just shy of their setup limit. The arty unit set up on the back board with a small infantry support ready to shell the Germans. The Germans started slow, coming in a compact formation to concentrate on the northern end of the Italian line. For two turns the Germans seemed to move very little distance. That was the limit of Italian success.

The Germans planned on giving the Italians two points by not getting the mortars off the board. Instead the mortars shelled anything the Italians tried to move. German airstrikes quickly killed the Italian gun, and then concentrated on any Italians moving towards the German forces. Half the Italian force was destroyed or demoralized by turn 5. One Italian leader was caught in the open and gunned down by mobile German forces, leaving the mass of demoralized Italian infantry of no hope of becoming an offensive force. German troops were assaulting Italians at every chance since they couldn't actually inflict a step loss in return. Airstrikes killed six of 17 Italian steps lost (3 X, 3 compound demoralization). Ironically the leaderless Italians caused more problems to the Germans with opfire than any led force ever did. But even that merely slowed the Germans down a fraction before another stack blew them to bits.

In the end there was no challenge. With three turns (of 16) to spare every German non-mortar step exited, and 17 of 19 Italian steps were destroyed. We don't suspect any different Italian setup would have made any difference, it just would have changed the timeframe that the Italians died. With a final score of 45 to 2 (the Germans intentionally giving up the two points) it felt like the imbalance was even higher than the score showed. It was at least quick. If the Germans had no airpower it would have at least forced them to think about engagement vs running for the edge. If the airpower was cancelled and the Italians received OBA this MIGHT be some level of challenge. As written, it is a bigger mess than we even suspected. Not sure what the author was thinking when this one was designed. A score of 1 seems pretty generous for a scenario suffering this level of imbalance.

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