Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Christmas Escape
Winter Soldiers #14
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 1st SS "Leibstandarte Adolf Hitler" Division
Germany Kampfgruppe Peiper
United States 82nd "All American" Airborne Division
Display
Balance:



Overall balance chart for WiSo014
Total
Side 1 8
Draw 0
Side 2 0
Overall Rating, 8 votes
5
4
3
2
1
3
Scenario Rank: 737 of 940
Parent Game Winter Soldiers
Historicity Historical
Date 1944-12-25
Start Time 00:30
Turn Count 10
Visibility Night
Counters 23
Net Morale 0
Net Initiative 1
Maps 1: 12
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 128
AAR Bounty 153
Total Plays 8
Total AARs 4
Battle Types
River Crossing
Conditions
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Elsenborn Ridge Counters
Winter Soldiers Base Game
Introduction

Trapped behind enemy lines with success no longer a possibility, Peiper assembled his men in La Gleize shortly after dark on the 23rd. He called for a handful of volunteers to stay with the wounded, destroy their abandoned equipment, and delay the pursuit for as long as possible. Then, their failure weighing heavy on their minds, the survivors set off on foot to reach friendly lines. The travelled as quickly as possible throughout the night, pausing to hide from the ubiquitous American aircraft surveillance during the day. After sunset on Christmas Eve they resumed, the cold and lack of food taking its toll on the men's strength but not their discipline. According to a captured American major accompanying them during the forced march, discipline remained superb. The beleaguered SS managed to avoid Allied detection until within sight of the Salm River and safety.

Conclusion

The best source for this action seems to be American Major Hal McCowen who was an unwilling participant in the adventure. He recalls that at 0100 the exhausted Germans had decided to seek shelter in the village of Bergeval to rest before crossing the river when the two sides stumbled into each other. Shots were fired and initially everyone went to ground. Shortly thereafter, the Americans charged supported by mortar fire and drove the German rear guard toward the river. In the confusion of the night firefight Cowan escaped to friendly lines, and the Germans slipped away from the American paratroopers and crossed the river. The 505th's paratroopers had no time to pursue as their orders directed them to pull back west from the Salm River line and establish a new position.


Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Foot
United States Order of Battle
Airborne
Army

Display AARs (4)

Fancy Footwork
Author thomaso827
Method Solo
Victor Germany
Play Date 2015-12-25
Language English
Scenario WiSo014

This 10-turn scenario has 8 platoons of 1st SS Panzer division moving on foot at night trying to break out and back accross the Salm river, lead by the Colonel, Major, a Captain and 2 LTs. Maintaining a picket line in the dark is 4 platoons of US paratroopers, a Para-HMG and a mortar lead by a major, a captain and 2 LTs. The scenario uses less than half of board 12, using the area from 1301 to 1307, with rows from xx08 and higher unused. The US may set up hidden but playing solo I skipped that. No mention of using illumination from the single US mortar so I just used him to fire (innefectually as it turned out) on call at German targets. The SS men enter the board from the west edge in 2 groups to the north and south of the area in play, and with the US set up 4 hexes back, no contact is made until point blank fire starts occuring to north and south on turn 2. The central 2 stacks of paras, the one being lead by the captain and having the PMG moving to the south and the other to the north to assist the pickets. The Germans make progress as 2 stacks make it to, over and beyond the river with 8 steps, but the other 2 German stacks get bogged down with disruptions, initially the only damage being done by the paras in the dark, so an SS LT and his 2 platoons decide to assault an American picket of just 1 platoon with an LT before odds sway against them. This time, assaulting in light woods, the dice favor the defenders. Germans roll poorly while the Paras roll a 2, a 2X result, demoralizing the German LT and one reduced platoon while the 2nd reduced platoon suffers disruption. Next turn, the other stack of Paras join the fight and finish off the SS troops but miss grabbing the demoralized LT. To the south, the SS stack remaining on the west side of the river decides to make a dash for it, but the LT and one platoon become disrupted in the river, leaving the other platoon to move on one hex past and into the leadership zone of the SS Colonel. Next turn, US paras fire again and miss, the disrupted SS move out of the river to the east, and there is now 10 steps of SS clear and 2 disrupted steps on the river bank east of the river. The US cant win, but take shots to try to reduce the numbers of SS men heading home but roll 6s and 7s, causing no additional damage. All but the disrupted SS units have moved further east into the woods where the paras cannot see them at the 2-hex visibility, and a final turn of shots at the disrupted troops fails to cause further damage. Germans win this round. Good short game to run between opening gifts and fixing Christmas dinner.

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Closer than Expected
Author Poor Yorek
Method Solo
Victor Germany
Play Date 2012-12-22
Language English
Scenario WiSo014

Given the 3-0 previous outcome and single pre-existing AAR, this scenario turned out much closer than expected.

TheDoctor set up the hidden US initial dispositions until the SS moved within one hex. I also granted the Germans the 10-1-2 obersturmbannfuhrer to represent Peiper personally.

By game end, the Germans did get off the requisite five units (10 steps); one DIS; whereas the others were bogged down in assaults: the -1 col shift for defending in woods was a great boon to the US side (and a half-step Para held on for a distressing amount of time).

US lost three steps; Germans two.

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Easy Christmas Escape
Author rerathbun
Method Solo
Victor Germany
Play Date 2012-01-15
Language English
Scenario WiSo014

The US paratroopers set up hidden in the woods. The German grenadiers have to get past them and cross the minor river.

I used a scripted approach to handle the hidden US units. I set up the US first in a thin line across the German line of advance. I set up the Germans in two columns of four platoons (two per hex). I then rolled one die for each column to determine their entry hex. The Germans would advance directly ahead until they ran into the Americans. With seven entry hexes available I planned to reroll sixes, with 1-3 entering row 6 and 4-6 entering row 7. This would make a southern entry (where the river was closer) slightly more likely.

The Germans rolled a 2 and a 3 for entry, putting the columns together in the south. The lead units of each column easily survived the opportunity fire from the hidden Americans and assaulted the southern end of the US line. The paratroopers shifted south to block the grenadiers.

Even with three grenadier platoons in the assault, they took 45 minutes and some casualties to clear the assault hex. In the meantime the remainder of the Germans moved around the assault toward the river. Mortar and opportunity fire from the Americans was completely ineffective. The Americans did manage to get in front of the grenadiers again, but the assault went the Germans' way, wiping out the two paratrooper platoons in 30 minutes with no German casualties other than one disruption.

The Germans got all but one platoon across the river with half an hour to spare. Historical, but not very balanced.

The Americans have too few units to effectively block the Germans. If they spread out to block them, the grenadiers can combine and steamroll them in assaults. If the paratroopers combine, the Germans can go around them. Between the darkness and the heavy woods, they just can't get enough firepower to damage the grenadiers with opportunity fire.

This scenario has an interesting situation, but heavily favors the Germans. One suggestion to make it more balanced is to use the hidden unit and ambush rules from PG: Guadalcanal.

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SS Romp to victory
Author waynebaumber
Method Solo
Victor Germany
Play Date 2017-10-06
Language English
Scenario WiSo014

This small scenario is a night action, with SS units escaping across a river. Trying to prevent the escape are some US Para's who can all begin the game hidden, played across just a half board this is a quick scenario but not a particularly good one, though of course this was a solo play using the suggested hidden units rule in the 4th edition. The SS can chose an axis of attack and overwhelm the US forces at any one point, and should cross the river in sufficient numbers to win well before the ten game turns they have available. Should be a better game with two players but I would still expect an SS win unless the US commander gets lucky.

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