Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Drawn Sabers
White Eagles #18
(Attacker) Poland vs Germany (Defender)
Formations Involved
Germany 1st Cavalry Division
Poland Mazowiecka Cavalry Brigade
Display
Balance:



Overall balance chart for WhEa018
Total
Side 1 4
Draw 1
Side 2 1
Overall Rating, 7 votes
5
4
3
2
1
3.57
Scenario Rank: 370 of 940
Parent Game White Eagles
Historicity Historical
Date 1939-09-03
Start Time 07:00
Turn Count 16
Visibility Day
Counters 47
Net Morale 0
Net Initiative 0
Maps 2: 18, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 126
AAR Bounty 159
Total Plays 6
Total AARs 3
Battle Types
Exit the Battle Area
Meeting Engagement
Conditions
Off-board Artillery
Scenario Requirements & Playability
Eastern Front Maps + Counters
Road to Berlin Maps
White Eagles Base Game
Introduction

The German command had expected great things of its own cavalry, but its advance came only slowly. Bridges had to be improved before the horsemen could cross them, whine the brigade command. Higher headquarters pointed out that Polish cavalry seemed to be able to make its way over them. Near Frankowo, a retreating Polish lancer regiment turned to strike back at the invaders.

Conclusion

The Germans claimed to have driven away the Lancers with an outflanking maneuver, yet admitted that the Poles overran and dispersed the Germans' regimental headquarters - not exactly the act of an outflanked and beaten enemy. Given that the German brigade's advance ground to a solid halt, while the Poles broke contact and retreated at their own pace, it appears that the Polish cavalry gained exactly what it wanted from the engagement while the German cavalry failed. Again.


Display Order of Battle

Germany Order of Battle
Heer
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 691

One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest.

(garbare83686 on 2023 Aug 13)
Overall balance chart for 1063

Taczankas are not susceptible to the 1 column shift during bombardment for shooting at loaded wagons.

(Shad on 2010 Dec 15)

Display AARs (3)

Polish Cavalry Has Its Day
Author KirkH
Method Solo
Victor Poland
Play Date 2009-07-19
Language English
Scenario WhEa018

The Poles entered and set up a defensive line in the gaps of the woods on board 6. The Germans advanced south down the road. The Germans headed southeast along the open area to try and outmaneuver the Poles however the Polish cavalry used its superior speed and firepower to inflict heavy losses on the Germans. The German OBA was not a large factor. In the end only one German unit escaped off the south edge and the Poles had a major victory. A fun scenario that warrants playing again.

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White Eagles, scenario #18: Drawn Sabers
Author JayTownsend
Method Solo
Victor Poland
Play Date 2011-05-18
Language English
Scenario WhEa018

I needed a great Cavalry scenario and this one hit the spot. The Polish units come in from the south and German units come in from the north with the objective of exiting from the south and eliminating Polish units, the Polish must stop them. I finally got to use a (Taczanka) machine gun mounted wagon unit with the Polish! The Polish cavalry units have a much better direct fire value than the German cavalry units but the Germans have more units. Both sides have a few support units and the Germans have some off board artillery but the Polish have an excellent morale of 8/8 in this scenario.

This is a very hard puzzle of a scenario to solve for both sides, as both sides have mainly cavalry units which can assault from two hexes away. One side is mainly trying to avoid contact and exit the opposite side of the map. Positioning and movement is very important for both sides. The Polish cavalry are a little faster, but some German units that don’t get tied up in the middle of the battle escape off the map but not enough. The units locked in combat or too slow must fight and the higher morale of Polish cavalry and high Direct Fire are too much for the German units. The Polish only have a few step losses while the Germans have many more and the German units that don’t exit count as victory point for the Polish as well. The Polish win a Major Victory by one point.

This was a fun scenario to play and I am still by far, not a master of cavalry units, they are challenging.

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Drawn and Quartered
Author Matt W (Poland)
Method Face to Face
Victor Poland
Participants Hugmenot
Play Date 2014-03-02
Language English
Scenario WhEa018

A battalion of elite Polish cavalry gets to slice and dice an oversized battalion of German cavalry in this scenario. The Poles merely have to keep the Germans from exiting while the Germans, despite lower morale have to try to get their horses to ignore the faintheartedness of their riders and go across the width of two boards and exit. It was simply not to be.

Daniel and I both had a feeling that, with the lower morale and firepower, the Germans simply didn't have the horses (how could I pass that up?) to win this one and our result, a 30-9 resounding Polish victory, certainly validated that. On the other hand the play was actually pretty engaging as this scenario is a true meeting engagement with neither side beginning on the board.

As mentioned above, the Germans start with several advantages, including numbers, heavy weapons superiority and more artillery by a long shot, than the Poles. The Poles, on the other hand, have individual unit firepower, speed and morale. In our play, the Germans had the edge in leadership with a couple leaders with "2" morale and at least one with "2" combat modifiers. While my Polish leaders were high morale (10s and 11s) they didn't provide quite the kick in morale that the Germans did. In addition, half of my Polish officers took a dirt nap during the game leaving me with a more difficult troop management task than in most plays of the scenario.

The key to a Polish victory is to avoid commiting until after the German player commits the bulk of his force to a particular exit lane. I kept my cavalry hidden in the abundant forests until Daniel had chosen to push to the southwest (the wider side of the board). Since I got points for any unit that didn't exit any demonstrations on the German's entry board were of no real concern). I was able to move a large force into position to assault his troopers (6 platoons) in one activation and then was able to frustrate the remainder of his force through individual platoon charges and machine gun fire.

Daniel almost got a couple of platoons off the board but the low morale of the units finally told as Polish opportunity fire stopped the galloping units in mid-flight within spitting distance of the board's edge.

It was a fun play and Daniel and I agreed that this one is a solid 3.5. I believe that he rated it a 4, combined with my 3 works out just right.

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