Invasion White Eagles #17 |
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(Attacker) Poland | vs | Germany (Defender) |
Formations Involved | ||
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Germany | 206th Infantry Division | |
Poland | Podlaska Cavalry Brigade |
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Overall Rating, 6 votes |
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3.17
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Scenario Rank: 647 of 940 |
Parent Game | White Eagles |
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Historicity | Historical |
Date | 1939-09-02 |
Start Time | 22:00 |
Turn Count | 16 |
Visibility | Night |
Counters | 20 |
Net Morale | 1 |
Net Initiative | 4 |
Maps | 1: 18 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 114 |
AAR Bounty | 171 |
Total Plays | 5 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Scenario Requirements & Playability | |
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Eastern Front | Counters |
Road to Berlin | Maps |
White Eagles | Base Game |
Introduction |
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On the eastern frontier of East Prussia, the Germans did not bother to cross the border. Unknown to the Poles, this part of Poland had been allotted to the Soviet Union in the infamous Molotov-Ribbentrop Pact. If the Germans would not come to them, the local Polish commanders decided, it was only fitting to bring war into their land. |
Conclusion |
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The Poles rode up on the German garrison unexpectedly. The Germans, local Landwehr mobilized only a few days earlier, ran about in panic while the Poles sabered them down. The victory made no impact on the overall military situation but did give Poland an important piece of propaganda of which they quickly made much use. |
3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest. (garbare83686
on 2023 Aug 13)
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Taczankas are not susceptible to the 1 column shift during bombardment for shooting at loaded wagons. (Shad
on 2010 Dec 15)
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Bump in the Night | ||||||||||||||
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This is an oddly engaging scenario involving a small nighttime action between an elite unit of Polish cavalry and a "home guard" type German infantry unit. The Germans are blissfully unaware of the possibility that the Poles will attack and therefore the Poles can advance to charging range and can press home an initial charge without fear of even taking any fire. Given the Pole's higher morale and the near invisibility provided by night both Daniel and I thought that this would be nearly impossible for the Germans to win and we were almost right. The Poles pressed home two charges after a bit of jockeying into position. Both were into the larger town. One was very successful and the other managed to demoralize a mortar unit (this mortar unit would recover several times leading the Polish commander to wonder whether the intelligence received concerning the lack of discipline of the German forces was really a ruse to invite an attack). Ultimately the Poles would have the overwhelming advantage in the assault results and contest 3 of the four town hexes but due to an inability to cause any significant casualties after the initial assault and the strong performance by the Germans in recovering from demoralization and disruption, no town hexes could be definitively controlled by the Poles. This led to a 4-4 result punctuated by another M2 result against the Germans that failed to shake the defenders. Since the Poles need to have twice the German score this was a German victory. This is a very small scenario but it is far more balanced than it appears. The Poles NEED the surprise rule to have a decent chance to win. If you've got an hour this is a fun little exercise. |
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