Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Flametree Hill
Saipan 2 #34
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 136th Infantry Regiment
United States 24th Marine Regiment
Display
Balance:



Overall balance chart for Sap2034
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1094
Parent Game Saipan 2
Historicity Historical
Date 1944-06-29
Start Time 09:00
Turn Count 20
Visibility Day
Counters 30
Net Morale 0
Net Initiative 1
Maps 1: 80
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 161
AAR Bounty 168
Total Plays 1
Total AARs 1
Duplicates Saip032
Battle Types
Hill Control
Inflict Enemy Casualties
Cave Control
Conditions
Caves
Off-board Artillery
Smoke
Terrain Mods
Scenario Requirements & Playability
Saipan 2 Base Game
Introduction

Flametree Hill stood directly in the path of the 2nd Marine Regiment, driving up Saipan’s western shore toward the capital of Garapan. A small Japanese force had dug itself into the hill’s many caves, under the camouflage of the many orange-red flame trees covering the slopes. From there, they rained down automatic weapons fire on Marines trying to edge past and enter the town, then race back into their caves before Marine artillery could catch them in the open. Yet the hill would have to be secured before Garapan could be attacked.

Conclusion

Saipan marked the first use of the VT fuze in ground combat. The Japanese came out of their caves, only to find a devastating barrage of shells that exploded just above the ground (thanks to that proximity fuze). The Marines drove off or killed the handful of dazed survivors, opening their path to Garapan.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Marine Corps

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Saipan 2nd Edition, scenario #34: Flametree Hill
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-09-10
Language English
Scenario Sap2034

Saipan 2nd Edition, scenario #34: Flametree Hill

I never liked it when you have to replace terrain with other terrain but it happens. This scenario is pretty much a Marine clearing scenario and they have the dreaded VT artillery ammo for the larger artillery but that +3 modifier is a killer on the Japanese unless they are in a cave. I have always played that besides a +1 modifier in entrenchment & town assaults, that ENG & FLM units also get a +1 modifier in cave assaults.

Nothing too surprising here, the Marines achieved all three victory objectives in 20 turns, losing 3 steps and a leader to the Japanese loses of 13 steps and 2 leaders for a major American victory. I did enjoy it but the next scenario looks more challenging, so on to it!

2 Comments
2026-09-10 21:24

I meant to rate this a 3 but I don't know how to edit it at this point.

2026-09-10 21:25

I meant to rate this a 3 but I don't know how to edit it at this point.

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