Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Riding Shotgun
Saipan 2 #3
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 136th Infantry Regiment
United States 8th Marine Regiment
Display
Balance:



Overall balance chart for Sap2003
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Saipan 2
Historicity Historical
Date 1944-06-15
Start Time 11:00
Turn Count 20
Visibility Day
Counters 24
Net Morale 0
Net Initiative 1
Maps 0: 80
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 159
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Saipan 2 Base Game
Introduction

The 2/8th Battalion’s Company G, charged with taking Afetna Point, had been given all of the regiment’s shotguns (while retaining their M1 Garands). This would hopefully help avoid friendly fire casualties since 4th Marine Division troops would be advancing from the opposite direction. The M97 pump shotgun could be slam-fired, allowing a Marine to keep the trigger pulled and fire all six rounds as quickly as the he could chamber a fresh round. That yielded enormous close-range firepower, that would not travel more than 50 yards.

Conclusion

The Marines fought their way slowly forward, repelling numerous Japanese counter-attacks. The shotguns proved extremely useful in short-range combat, despite many of their shells having warped in the salt sea air so that they no longer could be loaded. The Marines failed to take their objective, and there would be another day’s fighting before the Japanese were cleared from Afetna Point.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Misc
United States Order of Battle
Marine Corps

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Saipan 2nd Edition, scenario #3: Riding Shotgun
Author JayTownsend
Method Solo
Victor United States
Play Date 2026-07-14
Language English
Scenario Sap2003

Saipan 2nd Edition, scenario #3: Riding Shotgun

This is a better scenario to play solitaire, as the Japanese have little to do but defend but it is a fun scenario to play as the U.S. Marines with the time pressure to get all the victory objectives and try to keep organized, and I like the special rule for shotguns in assaults.

It started out worrisome for the Marines as they took casualties on the approaches and the early assaults and they do not have that many units to begin with but things turnaround with good leadership and by turn 18 of a 20 turn scenario, the Marines had won a major victory and took all the casemates and entrenchments and basically cleared the map of Japanese. A fun clearing scenario.

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