Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Death Valley
Saipan 1944 #28
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 118th Infantry Regiment
Japan 136th Infantry Regiment
United States 106th Infantry Regiment
Display
Balance:



Overall balance chart for Saip028
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Saipan 1944
Historicity Historical
Date 1944-06-26
Start Time 08:00
Turn Count 24
Visibility Day
Counters 46
Net Morale 0
Net Initiative 1
Maps 2: 82, 83
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 142
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Entrenchment Control
Conditions
Entrenchments
Scenario Requirements & Playability
Saipan 1944 Base Game
Introduction

"Death Valley" lies between Mount Tapotchau and Purple Heart Ridge. Regiments of the 27th Infantry Division had been struggling with Japanese defenders in the basin since the 23rd of June. The previous day, the 2nd Battalion of the Army's 106th Regiment had fallen back to its original starting point under the cover of darkness after suffering numerous casualties and making little progress. On the 26th, it was the 1st Battalion's turn to take their shot.

Conclusion

The 106th Infantry's attack commenced with a confusion of orders and avenues of approach among the units. By the end of the day the Japanese had chased them out of the valley carrying their dead and wounded. Nearby, the 2nd and 3rd Battalions enjoyed better success attacking the western slope of Purple Heart Ridge. But for the 1st Battalion, Hell's Pocket and Death Valley were still major challenges yet to be overcome.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Army

Display AARs (1)

Saipan, scenario #28: Death Valley
Author JayTownsend
Method Solo
Victor Japan
Play Date 2013-01-13
Language English
Scenario Saip028

The title of this scenario says it all, Death Valley! Map 82 has two large hills and between them kind of forms a Death Valley situation, so I setup my Japanese forces on both hills but close enough where they could support each other and cover the valley area. Two entrenchments setup on either side of the valley with dig-in or jungled-in Japanese units surrounding the entrenchments that had a lot of heavy units in them. The American Army units did not want to repeat history, so they tried to flank the Japanese positions from three different approaches including one though the backside heavy jungle.

This attack left the Americans too scattered to be effective and casualties started to mount on both sides but the turning point was a dice roll of a two against a stack of the only American units, three Infantry units that still had a chance to penetrate one of the Japanese entrenchments. The Japanese had a direct fire of 17 with one leader having a combat modifier of 1, a 70mm gun with DF of 6, a HMG with DF of 6 and one Infantry unit with DF of 4. Knocking out 3 American steps with one roll of a 2. After this, the Americans had no chance to take either entrenchment and most of their units were scattered, demoralized, or disrupted to round up anymore attack strength. The Japanese won a Major Victory. History was repeated the American carried off their dead and wounded for another day!

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