Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Caught Napping
Parachutes Over Crete #38
(Attacker) Germany vs Maori (Defender)
New Zealand (Defender)
Formations Involved
Display
Balance:



Overall balance chart for PoCr038
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 1093
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-28
Start Time 05:45
Turn Count 20
Visibility Day
Counters 57
Net Morale 0
Net Initiative 2
Maps 2: 96, 99
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 153
AAR Bounty 168
Total Plays 2
Total AARs 1
Battle Types
Exit the Battle Area
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Joint Forces Battle
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

Reprimanded by his division commander for poor performance in his first action on Crete, Col. August Krakau of 85th Mountain Regiment drove his troops hard through the rough country south of the coastal road. The battered 5 New Zealand Infantry Brigade had pulled back to what was thought a safe rear area to finally rest from days of hard combat. As the Kiwis bedded down following a night march, Krakau’s troops unexpectedly appeared on their flank.

Conclusion

Krakau’s men reached the New Zealand positions as dawn approached, just as the men were bedding down after their march. Two New Zealand lieutenants spotted the assembling Germans and roused the men just in time to meet the assault. “The strong enemy force at Stilos was taken by surprise,” the mountain regiment reported. “A terrific struggle developed, including bloody hand to hand fighting.” The New Zealanders withdrew in good order with the Australians on their left flank following shortly afterwards.

Additional Notes

Gebirgsjäger leaders in Parachutes Over Crete use conventional named ranks. The library was setup using German rank references.


Display Order of Battle

Germany Order of Battle
Heer
New Zealand Order of Battle
28th "Maori" Infantry Battalion
  • Foot
New Zealand Army

Display Errata (1)

1 Errata Item
Overall balance chart for 353

INF unit 1112 has full firepower printed on the front and back of the counter. Back should be 4-2.

(garbare83686 on 2022 Feb 08)

Display AARs (1)

Slugfest of a Draw in Crete
Author treadasaurusrex (Maori, New Zealand)
Method Face to Face
Victor Draw
Participants Dougal1951
Play Date 2024-10-21
Language English
Scenario PoCr038

Yet another high casualty slugfest in the ancient hills of Crete, with an able opponent leading the German mountain troops and paratroopers. I led the defending Kiwis & Aussies ih this bloody scenario. Both sides had miserable leader draws and equally crummy die rolling in this 4-session bloodletting. Ironically, with 13 of the 20 game turns being shortened by FOW die rolls, I was saved from an ignominious defeat by this awful, game altering rule.

This one could use a victory condition rewrite in our humble opinion, as it is balanced enough, but with too few troops to get the job done in the absence of excellent die rolling luck. Once step losses start accumulating for each side, the fates push this one quickly into "partial win, or miserable draw" territory. We think that this one deserves a 3 in SHARED play. We do recommend it for both SOLO and SHARED play.

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